‘unmemory’ Review: Smitten With the Killer Kittens

unmemory By: Plug In Digital / Patrones y Escondites I was late to the party with Simogo's Device 6, but could see right away why so many sang its praises. The blend of text and puzzles combined with a compelling story and brilliant use of iOS features made it an instant classic. And while there have been many text-based games since that either mimic a smartphone or add interactivity to text adventures…

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Genshin Impact: First Impressions and Gameplay Videos

Genshin Impact By: miHoYo Limited There was a lot of hype surrounding miHoYo's Breath of the Wild-like open world action RPG, Genshin Impact, but I didn't get on the hype train because I don't have much faith in free-to-play games these days. When I finally did decide to give it a try, it wouldn't load on my iPad Pro, despite it being listed as a supported device. So I pushed off playing…

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‘HoloVista’ Review: Enjoy Your Visit

HoloVista By: Aconite I don’t know how many of you will remember, but my first ever review on this site was for a room escape game called Atmosfear. It was a short demo that never got expanded on, sadly, but I loved the whole idea. I’m not a big fan of the augmented reality (AR) technology that Apple introduced fairly recently and that many developers have been trying to take advantage of.…

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‘Terafyn’ Review: An Immersive Story That Sinks Its Claws Into You

Terafyn By: South Gale There were a lot of iOS releases this week, and several that I had ahead of time. But only one grabbed me from the very start and never let go. Thanks to a rich narrative and breathtaking hand-painted visuals, South Gale's superbly written RPG, Terafyn, was easy to get pulled into and hard to put down. Since the game is episodic, it means many questions are left unanswered,…

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‘Kavel’ Review: ¡Vámonos, Tetrominoes!

Kavel By: Jerry Verhoeven Followers of this site might know by now that I always like to have a high score chaser on my phone to play during down time between other games. Often this ends up being a match-three game, whether it's Six Match or High Rise or Swap Sword or a number of others that have no IAPs or ads. There's something meditative about them, so I'm always looking for…

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‘Meteorfall: Krumit’s Tale’ Review: Accessibility is the Real Hero Here

Meteorfall: Krumit's Tale By: Slothwerks / Eric Farraro I didn't grow up playing Magic the Gathering and its ilk, so I never really developed that skill of finding synergy between cards and constructing a powerful deck. But there's been a surge of deck-building roguelikes in recent years in the digital space and they're such a great fit for touchscreen devices, that I can't help myself but try them all out. Slothwerks' Meteorfall:…

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‘The Machine’s Garden’ Review: A Delightfully Perplexing Hex Maze

The Machine's Garden By: Too Much Tomato I love when a puzzle game seems simple at first, then quickly opens up into a brain-splitting monster that shows no mercy. That's what happened with The Machine's Garden from Too Much Tomato. It starts off as a basic line-drawing puzzler on a hexagonal grid, but before long new mechanics are added that completely change everything. The goal remains throughout to cover every tile, but…

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‘Circulous’ Review: Ridiculously Meticulous

Circulous By: Chain Reaction Games / gary gogis Two years ago, then-14-year-old developer Brayden Gogis of Chain Reaction Games made all of us feel very inadequate by releasing his narrative puzzler called The Company Game. Since then he made Solisquare, a unique take on the classic Solitaire, which has been getting regular updates with new themes. Now he's back with what is perhaps his most ambitious project yet, a puzzle adventure called…

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