‘Baba Is You’ Translates Beautifully to Mobile, Out Now

Baba Is You By: Hempuli Back in 2019 when Baba Is You first released on PC, I wanted to play so badly that I did so despite my general aversion to playing games on a computer. Shortly after that I bought a Switch, in part so I could have a more portable option for playing Baba. I made it pretty far between the two platforms and worked on a walkthrough, but eventually…

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‘Railroad Ink Challenge’ Review: On the Right Track

Railroad Ink Challenge By: Horrible Guild I don't play a ton of board games these days, but I do appreciate when one adapts well to digital form, especially mobile. Horrible Guild's Dragon Castle is one example, and it was designed so well that I knew to be on the lookout for any future games from the developer. Railroad Ink Challenge is their latest and it's adapted perfectly to mobile devices, working in…

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‘Overboard!’ Review: Malcolm in the Middle of the Ocean

Overboard! By: inkle inkle's Overboard! doesn't waste any time getting straight to the action. It starts with you, Veronica Villensey, pushing your husband, Malcolm, overboard while traveling by cruise ship to 1935 New York. It sounds like he deserved it, but that might not be how the other passengers see it if they find the evidence. So you need to spend your remaining time on the boat figuring out how to get…

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‘The Longest Road on Earth’ Review: Life Simulator

The Longest Road on Earth By: Raw Fury / Brainwash Gang / TLR Games The recent lawsuit between Apple and Epic Games brought up the age-old question of what makes a game a game. Does there need to be a challenge? A score? I'm a firm believer that anything can be a game, but that doesn't mean that I love every walking simulator or never get bored by games with little interactivity.…

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‘The Chronos Principle’ Review: Repeat After Me

The Chronos Principle By: Logisk Studio It's hard for a puzzle game to stand out these days, especially on mobile where there's so many new ones releasing every week. I'm personally drawn to those that make me work my brain but not so much my reflexes, and ones that have little filler. If I'm going to spend my time solving puzzles, I want them to be quality puzzles. Even with those criteria,…

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‘Machinika Museum’ iOS Review: Hands-on With Alien Artifacts

Machinika Museum By: Plug In Digital / Littlefield Studio Fireproof Games' The Room series was so revolutionary, especially for mobile, that it's no surprise that it became its own genre. While it's hard to match the innovation of the original, a number of developers have thrown their hats into the ring, and the better ones do something unique to stand out. Littlefield Studio's Machinika Museum does so by putting you in the…

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‘Cards! – MonkeyBox 2’ Review: Choose Your Own Cardventure

Cards! - MonkeyBox 2 By: TheCodingMonkeys iOS developer TheCodingMonkeys started a series early last year called Monkey Box, focusing on innovative ideas. Their goal is to release small experimental games on mobile that offer unique experiences. The first one was called Polarized! and had you scanning objects in your environment with your device's camera. I liked the idea of it, but it didn't fire on all cylinders for me. I was still…

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Say No! More: Walkthrough Guide

Say No! More By: Thunderful Publishing / Studio Fizbin Say No! More is an empowering game about learning when to say "NO." I don't think you can fail at any point, but if you get stuck, this walkthrough should help you. Feel free to ask for extra help in the comments section. Note: I recommend listening to more of the dialogue than I did in my first video. I went a bit…

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