Category Archives: iPhone Game Reviews

‘G30’ Review: Is This What It’s Like to Lose My Mind?

G30 - A Memory Maze By: Kovalov Ivan  You know that puzzle that crops up sometimes in adventure games, where you have four dials and you need them all to point in the same direction? The problem is, rotating one also rotates another, possibly in the opposite direction. So there’s some fiddling involved to correct any over-rotation that happens. These are not my favorite puzzles and if you offered me an entire game of just those I would probably run screaming. So how is it that I’ve Read more [...]

‘Zero/Sum’ Review: Unskippable Cutscenes + Infrequent Save Points + Meaningless Progression = Zero

Zero/Sum By: Sean Kearney  The pitch for Sean Kearney's game, Zero/Sum, is that it's a math puzzle game combined with the cheesy storyline of an 80's B-movie, complete with live acting and absurdity. I confess, I wasn't all that excited about the math, but I love a good cheesy movie, and it was hard to pass up on the opportunity to cure cancer with puzzles. It turns out, the game delivers on its B-movie promises, complete with terrorists, sarcastic doctors, even a ghost! Unfortunately, it feels Read more [...]

‘BOMBARIKA’ is Both Poorly Designed and a Buggy Mess (Review)

BOMBARIKA By: Street Lamp Games  BOMBARIKA is the first iOS game from Street Lamp Games, and it's listed as having in-app purchases (IAPs) despite being a paid app, but I liked the diorama look of it and I was curious, so I took a gamble for $0.99. Unfortunately, an interesting idea is drowned out by poor design choices and rage-inducing bugs. On top of that, it seems like a free-to-play game that had a price slapped on it at the very last moment. And I mean the last possible moment. The goal Read more [...]

‘Tiny Bubbles’ Review: Even More Satisfying Than Popping Bubble Wrap

Tiny Bubbles™ By: Pine Street Codeworks LLC I'll be honest with you here. It's been hard to get excited about new iOS games lately, especially my favorite genre -- puzzles. After such a strong 2017, the truly great games have only been trickling in for 2018. It's why I keep finding myself going back to Six Match after I complete my Dissembler dailies. So when I saw Pine Street Codeworks' Tiny Bubbles, I was eager to try it but also had a healthy amount of skepticism due to being disappointed Read more [...]

‘supertype’ Review: Which Way Does a ‘C’ Roll?

supertype By: Philipp Stollenmayer (Kamibox)  I had been looking forward to Philipp Stollenmayer's supertype ever since I saw the first gameplay trailer for it. However, I was a bit worried it would make me angry, like so many of his games do. I loved the idea of using letters as physical objects with shape and weight to them, but was worried my brain wouldn't be able to come up with the solutions. It turns out, those fears were unwarranted, as I completed the whole game in a few days. It's Read more [...]