‘SpellTower+’ Review: I Have No Words

SpellTower+ By: Zach Gage If you play mobile games, you're probably familiar with at least one of Zach Gage's works. My personal favorite is his word puzzler, Typeshift, but I'm also a fan of his Apple Arcade feature, Card of Darkness. Somehow, I never played the original SpellTower, which released back in 2011, even though it looked right up my alley. I was going to buy it later, but I wasn't sure…

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‘Maze Machina’ Review: Despereaux-ly Seeking Freedom

Maze Machina By: Arnold Rauers / Tinytouchtales If you play solitaire card games on your phone, you're probably familiar with the works of Arnold Rauers, aka Tinytouchtales. They're one-finger games that feel perfect for the platform, are easy to jump into, but involve a ton of deep strategy. My personal favorite is Miracle Merchant, mainly because it's a pure high score chaser without any grinding. While his latest game, Maze Machina, isn't…

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‘Song of Bloom’ Review: To New Beginnings

Song of Bloom By: Philipp Stollenmayer / Kamibox Philipp Stollenmayer, aka Kamibox, has a number of mobile games under his belt by now, of varying genres and levels of weirdness. Just about every one of them is memorable, even if they're not all to your tastes. My personal favorite is supertype, a physics puzzler that uses letters as objects with weight and behavior when dropped on the board. I tend to gravitate…

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‘The Wanderer: Frankenstein’s Creature’ Review – What Makes a Monster?

The Wanderer: Frankenstein's Creature By: ARTE Experience / La Belle Games I, shamefully, have never read Mary Shelley's classic novel, Frankenstein. Sure, I've picked up enough about it from movies and other pop culture references throughout my life to know the gist of it -- Victor Frankenstein plays God by robbing graves and then stitching body parts together to create life -- but I never read the original text itself. That didn't…

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‘reky’ Review: Highly Rekymmended

reky By: beyondthosehills / Andreas Diktyopolous reky is a stylish new puzzle game from beyondthosehills, the makers of The Minims. Each level has you bouncing a little black dot around and sliding colored boxes into place to create paths. It relies heavily on experimentation, which is why I lost interest quickly when it lacked an undo button. I shared my thoughts here on why it needed one, and the developers responded to…

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‘Pilgrims’ Review: The Devil’s in the Details

Pilgrims By: Amanita Design There are few things in this world that get me as excited as a new game from Czech developer Amanita Design. Ever since I played Samorost 3 and Botanicula, I've been eagerly awaiting anything they announce. They have a knack for combining unique artwork with quirky characters, playful mechanics and clever puzzles. One thing you can be sure of with an Amanita game is that it will be…

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‘Dungeon Drop’ Review: Do Drop By

Dungeon Drop By: Retro Dreamer Apple Arcade launched this week, and I was pretty sure that meant I wouldn't play any other games, as I've got over seventy new, premium experiences to sink my teeth into. But I downloaded Retro Dreamer's new high-score chaser, Dungeon Drop, and I keep finding myself going back to it to try and improve my score. It's a very simple concept, but it's executed well and has…

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Widower’s Sky: First Impressions and Gameplay Video

Widower's Sky By: Michael Warren / Whaleo I don't like to tear down indie games, especially when someone invested four years of their life into it and it's a passion project. In fact, I was very much looking forward to Whaleo's open world game, Widower's Sky, as it seemed to focus on exploration and puzzles, two things I'm very fond of. I also liked the idea of a story about a father…

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