‘CubeQuest’ Review: The Perfect Sequel

CubeQuest - a QB Game By: Stephan Goebel The original QB - a cube's quest released almost exactly six years ago and I had mostly positive things to say about it in my review. I loved how cleverly it was designed with simple touch controls in mind. The entire control scheme was swipes for directional movement of your cube over a grid. But special tiles affected how your cube reacted with the…

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Unwrapping ‘Unpacking’ (Mobile Review)

Unpacking By: Humble Bundle / Witchbeam When Unpacking was first announced, it looked like it would be perfect for mobile devices, especially a tablet. I was disappointed that it didn't release on iOS and Android at launch, but was still hopeful that it might one day. After all, this is a game where the main mechanic is taking things out from boxes and placing them around a room. You don't need a…

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‘The Past Within’ Review: Co-op Escape

The Past Within By: Rusty Lake Ever since I played the innovative two-person co-op adventure game, Tick Tock: A Tale for Two, I've been hoping for more like it. Well, who better to answer the call than the masters of creepy room escape games, Rusty Lake? Best known for their bizarre Cube Escape series that was inspired by Twin Peaks, they now have over a dozen games under their belt that mix…

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‘Voodoo Detective’ Review: Island Ventures Adventures

Voodoo Detective By: Short Sleeve Studio Despite being a longtime fan of point-and-click adventures, there's a lot of them that I start and never finish. This is usually due to either getting hopelessly stuck and not wanting to look up answers, or simply losing interest due to the writing or length of the game. Short Sleeve Studio's Vooodoo Detective kept me engrossed to the end with its logical puzzles, swift pace and…

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‘Sole Light’ Review: Send in the Clones

Sole Light: Cool Puzzle Game / Cozy Dystopian Puzzler By: Indeep Studios Sole Light is a new puzzle game from Indeep Studios that takes place in a dystopian setting. I played a demo of it a couple of years back and was impressed, so I was looking forward to the full release. Having now finished it, I can easily recommend it to puzzle fans, with a few caveats. The game looks great,…

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‘Moncage’ Review: It’s All About Perspective

Moncage By: Optillusion / X.D. Network I knew the first time I saw a teaser of Moncage that it would be something special. I just didn't quite grasp the extent of its brilliance until I finally got my hands on it. There's a little bit of Vignettes in there, as well as some Gorogoa, the way you play with perspective to unlock new scenes. But Moncage pushes its mechanics to the limits…

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‘Townscaper’ iOS Review: Like Putty in Your Hands

Townscaper By: Raw Fury / Oskar St╬ô├╢┬úΓö£├ªlberg I don't normally have a lot of patience for city builders. Even the game I'm spending the most time with these days, Genshin Impact, gives each player their own mini world to decorate as they wish, with tons of assets used throughout the game. Everything looks great and I see others creating gorgeous landscapes and villages. But I only place down some useful items I…

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‘Behind the Frame: The Finest Scenery’ Review – A Bittersweet Ghibli-esque Story

Behind the Frame: The Finest Scenery By: Akupara Games / Silver Lining Studio I don't absolutely need my games to have a gorgeous art style, but it certainly helps to catch my attention and interest if one does. That was the case with Silver Lining Studio's new release, Behind the Frame, which claims to be inspired by Studio Ghibli films and actually follows through on that promise. It's a short game that…

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