‘Terafyn’ Review: An Immersive Story That Sinks Its Claws Into You

Terafyn By: South Gale There were a lot of iOS releases this week, and several that I had ahead of time. But only one grabbed me from the very start and never let go. Thanks to a rich narrative and breathtaking hand-painted visuals, South Gale's superbly written RPG, Terafyn, was easy to get pulled into and hard to put down. Since the game is episodic, it means many questions are left unanswered,…

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‘A Monster’s Expedition’ Review: See the Forest for the Trees

A Monster's Expedition (Through Puzzling Exhibitions) By: Draknek Limited I didn't realize there was an open world puzzler-shaped hole in my life until I played Hello Games' The Last Campfire. The sense of discovery with each puzzle solved and each new area uncovered was just the kind of experience that I'd been craving without even knowing it. Lucky for me, not long after I finished it, Draknek's bigger and more impressive open…

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‘Kavel’ Review: ¡Vámonos, Tetrominoes!

Kavel By: Jerry Verhoeven Followers of this site might know by now that I always like to have a high score chaser on my phone to play during down time between other games. Often this ends up being a match-three game, whether it's Six Match or High Rise or Swap Sword or a number of others that have no IAPs or ads. There's something meditative about them, so I'm always looking for…

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‘Meteorfall: Krumit’s Tale’ Review: Accessibility is the Real Hero Here

Meteorfall: Krumit's Tale By: Slothwerks / Eric Farraro I didn't grow up playing Magic the Gathering and its ilk, so I never really developed that skill of finding synergy between cards and constructing a powerful deck. But there's been a surge of deck-building roguelikes in recent years in the digital space and they're such a great fit for touchscreen devices, that I can't help myself but try them all out. Slothwerks' Meteorfall:…

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‘The Machine’s Garden’ Review: A Delightfully Perplexing Hex Maze

The Machine's Garden By: Too Much Tomato I love when a puzzle game seems simple at first, then quickly opens up into a brain-splitting monster that shows no mercy. That's what happened with The Machine's Garden from Too Much Tomato. It starts off as a basic line-drawing puzzler on a hexagonal grid, but before long new mechanics are added that completely change everything. The goal remains throughout to cover every tile, but…

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‘Circulous’ Review: Ridiculously Meticulous

Circulous By: Chain Reaction Games / gary gogis Two years ago, then-14-year-old developer Brayden Gogis of Chain Reaction Games made all of us feel very inadequate by releasing his narrative puzzler called The Company Game. Since then he made Solisquare, a unique take on the classic Solitaire, which has been getting regular updates with new themes. Now he's back with what is perhaps his most ambitious project yet, a puzzle adventure called…

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‘Creaks’ Review: Creakin’ Great

Creaks By: Amanita Design Over the last few years, Amanita Design has become one of my favorite developers, from whom I know I can expect a game with tons of personality. They first won me over with Samorost 3, but then I went back to catch up with Botanicula, an equally charming point-and-click adventure. I've since had the pleasure to play through Chuchel and Pilgrims, both of which are more playful than…

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‘Beyond a Steel Sky’ Review: Qdos All Around

Beyond a Steel Sky By: Revolution Software I'm a big fan of the classic point-and-click adventure series, Broken Sword, and even still have my copy of the original on Game Boy Advance. But for some reason, I never played Revolution Software's earlier game, Beneath a Steel Sky, which released 26 years ago. It's been on iOS for while now, but as a spoiled modern gamer, it always looked a bit dated to…

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