Khaba: Walkthrough Guide

Khaba
By: Know IT HT AB (Hello There)

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Walkthrough:

This is for Chambers 1-15. Looking for Chambers 16-28?

Khaba is a puzzle game that involves reflecting light off of mirrors. This walkthrough is a work in progress. Feel free to ask for help in the comments section until the walkthrough is complete.

Chamber 1: Rotate the tower/orb so the light hits the door.

Chamber 2: Move the second orb below the first orb, then rotate both so the beam hits the door.

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Chamber 3: Use the mirror:

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Chamber 4: Nothing to do here. Just watch the dialogue with Horus.

Chamber 5:

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Chamber 6: First shine the light on the symbol to the right to lower the wall to the left. Then, reflect the light on the red orb to take down the second wall, and keep the light shining on it.

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Chamber 7: First, get the green door open so you can get the orb out. Then open the purple door and use the movable orb to open the “a” door. The “a” door stays open, so you don’t have to worry about it anymore.

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Chamber 8: You need to open each door by shining light on its pillar, like so:

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Chamber 9: Light up the blue orb, then press the glowing symbol that pops up to the left. Now you have a blue beam. You can use this to go through blue doors and pick up scarabs.

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Chamber 10: First, you need use one blue orb to open the “a” door. Then light the other blue orb to collect the scarabs. Then open the main exit.

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Chamber 11: First, light up the blue orb and then turn on the blue beam. Use the mirror to shine the blue beam on the switch for door with the yellow symbol on it. Then light up the yellow/orange orb behind the door you just took down, in order to open the door to the room to the right. Take all the movable pieces out from there. One of them splits light into two beams. You need to use it to keep the door open and the blue orb lit up. Then use the blue beam to open the “a” door, get the three scarabs and light up the exit.

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Chamber 12: Make sure to get all three scarabs before completing the level.

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Chamber 13:

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Chamber 14:

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Chamber 15: Make sure to take out any trapped reflectors when you get the chance.

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Continue to Part 2 of the walkthrough with Chamber 16.

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