Hi everyone, and welcome back to My Week Unwrapped, where I discuss all the games I've been playing over the last week. As 2018 winds down, I'm scrambling to get my Game of the Year list done, as well as finishing up any reviews I've been meaning to write. But developers won't take a break, so this week has also brought with it some surprise releases, with more coming! And if you've…
Gone Home By: Annapurna Interactive / Fullbright Company After waiting years, wondering if I'd ever get to play Gone Home on my iPad and pretty much giving up all hope, this December brought a huge surprise. With the help of publisher Annapurna Interactive, the Fullbright Company ported their multi-award-winning adventure game to iOS this past week. Since I was told a while back by co-founder Steve Gaynor that it was unlikely to…
Gone Home By: Annapurna Interactive / Fullbright Company Gone Home released on PC in 2013 to critical acclaim, won a bunch of awards and, along with it, a ton of controversy. Dubbed the original Γò¼├┤Γö£├ºΓö¼├║walking simulator,Γò¼├┤Γö£├ºΓö¼├æ the lack of any meaningful challenge prompted questions on whether itΓò¼├┤Γö£├ºΓö£├╗s even a game. Basically, you walk around an empty house, picking up objects and reading notes left around by the family. There arenΓò¼├┤Γö£├ºΓö£├╗t really any…
Gone Home By: Annapurna Interactive / Fullbright Company See my Gone Home review. I never expected the original walking simulator, Gone Home, to come to iOS devices, even thought I wanted it to so badly. Yet, here we are at the end of 2018 and I'm playing it on my iPad from the comfort of my couch. It feels really nice on a touchscreen, but there are some settings you may miss.…