Hi everyone, and welcome back to My Week Unwrapped, where I discuss all the games I’ve been playing over the last seven days. This was a quiet week for me, as I spent much of it taking care of my cat after her surgery and also catching up on Night in the Woods so I could finally finish it. I mostly stuck to games I was already playing, but hopefully next week will be busier.
Unicorns on Unicycles
Unicorns on Unicycles is pretty much what it sounds like. You play as Sir Slashy, a unicorn on a unicycle, trying to put a stop to the evil sorcerer, Rumpus. But Rumpus is a cheater and when he loses, he sends Sir Slashy on a trip through time and space, where he has to battles all sorts of unicorns. It’s a great fit for mobile, as the controls consist of tapping the two halves of the screen in order to move and attack. But it’s not as simple as it sounds. You need to lean forward and then rush ahead to try and stab your opponent, but it’s easy to bend over too far and just fall to the ground. Some duels also have force fields that fry you if you touch them or bombs that explode. The idea is to survive each duel by hurting your opponent enough times to take him out before he does the same to you. It’s a fun game, though a bit stressful because of the unconventional controls. I managed to survive through a fair few duels, but then was struggling on a tiny island and just kept rolling backwards into the water. I’ll have to give it another try, but I’m a little turned off by the duel counter at the top that keeps track of all your losses. It might not matter for anything, though. So hopefully I can ignore it and just enjoy the game. There’s also a a versus mode either against a friend or the AI, for when you complete the story, but I haven’t tried it yet. Anyway, if you’re not afraid of unconventional controls, give Unicorns on Unicycles a try.
Night in the Woods
I’ve been working my way through Night in the Woods for a few weeks now and finally made it to the end. There are some really solid, meaningful moments that spoke to me. I liked all the characters and enjoyed spending time with Gregg and his noodle arms especially. I’m also glad the big mystery of the found arm came to a conclusion. But I do think I would have enjoyed it more if it was tighter, maybe a few hours shorter. It did drag on for me, though I liked how we got to experience all the changing seasons. The art direction is one of the game’s biggest selling points and seeing how it looked in fall and winter was a really nice touch. I also noticed that there are different choices you can make, namely about which characters to spend time with each day. I mostly chose Gregg, so I missed out on a lot of time with Bea. Then I chose to skip Gregg on the last chance I got to pick. So I am curious what those outings would have been like. But because the game took my about 10 hours to play through and it’s not really something you can rush through on a second playthrough, I don’t see playing it again. I’m glad I played it, though. Some moments will stick with me for a while because they really hit home for me. If you don’t mind the time commitment it asks for, I’d recommending giving Night in the Woods a try.
I spent some more time with Arctictopia and I’m still enjoying it a lot. It’s a very relaxing puzzler that encourages experimentation. I’ve solved 70 levels so far and some of them were quite tricky and took me a while to solve. I definitely plan to play more of this and recommend it to any puzzle fans. I also compiled all my videos in one place to help anyone who might be stuck on a level.
It’s been a long time since we got a new Blackbox challenge, but this week brought us one! I was stumped at first but figured it out when I took another look at it a couple of days later. I explain it in my walkthrough, but only look if you gave up trying to solve it yourself and want the answer.
This week was pretty busy in Genshin Impact with the Moonlight Merriment event. There were tons of chests to find, battles to fight, and some food to cook. I finished the story part of it last week, but I still had a lot to do this week. We also learned that Childe and Hu Tao are the next banners up and I decided that I’m going to try and get Childe, even tho it means skipping Kokomi. The next few days will be quiet since they’re mainly meant to let people catch up on the events. But the 2.2 update comes in about 5 days and I’ll be pretty busy with the game again.
Sky: Children of the Light
A new season arrived in Sky this week, called the Season of Flight. It takes place in a new area inside Hidden Forest, called the Wind Paths. There are interconnected wind tunnels that take you to different areas that are usually more time-consuming to trek to. There are also four new seasonal spirits and a new quest giver, so make sure to catch up on everything. If you need help, I have a spirit guide here, a quest guide here, and a seasonal candle guide here.
And that’s everything I’ve been playing this week! I also started watching Succession, which is making me really angry. I mean, I knew ultra wealthy folks can have whatever they want, but this show really makes it sink in how messed up it is that a few people can be so obscenely rich. Hopefully I can get through it without smashing my TV. Anyway, let me know in the comments section which games you’re enjoying and I’ll see you back here next time with more of My Week Unwrapped.
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