Doors & Rooms: Walkthrough

Doors & Rooms
By: Gameday Inc.

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Walkthrough:

Stage 1-1: Tap on the door to open it, then go through.

1-2: Unlock the lock on the bottom of the door, then open it.

1-3: Pick up the hammer. Use it to break the glass. Pick up the key from the broken glass (move the screen around to see it). Use the key to open the door.

1-4: Open the drawer and take out the egg. Dismantle it, then use the key from inside it to open the door.

1-5: Pick up the two items from the floor. Combine them, then put them in the hole in the wall. A device will roll out with a key. Take the key and use it to open the door.

1-6: Take the piece of paper off the wall. It says “2531”. Enter he code into the keypad on the wall and take the key from inside. Use the key to open the door.

1-7: Pick up the box from the floor. Dismantle it and read the note. The door opens in 30 seconds, but you now have an active bomb on you. Stuff it in the freezer and it will go off, the door will open and you can exit.

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1-8: Look at the clue on the floor, then use it on the keypad to open the door:

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1-9: Light up all four tiles on the ground and a chain will drop from the ceiling with a key on it.

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1-10: You need to remember the symbols and numbers on each of the keys you found:

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Put those numbers in the keypad to unlock the door:

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2-1: Press the buttons until the full word “OPEN” is visible.

2-2: Look at the calendar on the wall, then press the red button until the door opens.

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2-3: Keep pulling the lever until you get three keys to match up.

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2-4: Turn off the lights to see other designs on the wall. Combine the red and blue to get numbers to open the door.

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2-5: Somehow I already had the key in my inventory. Possibly a bug? Just use it to open the door.

2-6: Tap on the rectangle above the door. Tilt your phone back so you can read the numbers. Remove all the numbers from the sequence that are on the door. The numbers you have left are the ones that will open the door.

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2-7: Tap the bells in this order: 7234561

2-8: Pick up coins until you find one that matches the picture on the door. Use the numbers on that coin to unlock it.

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2-9: Press START, then press STOP exactly 3 seconds later.

2-10:

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3-1: Open the box on the floor and take the spray from inside. Use it on the license plate to see four numbers.

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Use those numbers on the combination lock to unlock the back door of the ambulance. Then take the crowbar from inside.

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Use the crowbar to open the front door of the ambulance. Turn the key in the ignition to see the lights on the back of the ambulance. Use those lights on the keypad by the door to unlock it.

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3-2: Find the CD on the shelf. Dismantle it to get it out of the case, then put it in the computer.

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The equation on the screen is telling you to find the items on the shelves and use the numbers to find the password. Use the bookshelves as a grid and you get these four numbers:

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Add up the first three, then subtract the last one to get the password for the safe on the shelf. Take the key from inside and open the door.

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3-3: Open the drawer and take the ID card. Take the clipboard off the desk. Examine the ID card and enter the last four digits on the bottom into the combination lock on the suitcase to unlock it. Take the USB drive.

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Put the UsB drive in the projector to see a picture of a skeleton with four parts of the body highlighted. Enter those words into the larger keypad to get a piece of a spine.

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Place the spine on the podium and the shadow will reveal some numbers. Enter them into the smaller keypad to unlock the door.

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3-4: Pick up both pieces of the cue stick and combine them together. Pick up all 5 square chalk pieces and the piece of paper from the garbage. Then use the cue stick on the ceiling to get a coin to drop. Put that coin in the soda machine to get a can. Open the fuse box on the wall. Use the clue from the can and the five chalk pieces to match the numbers and letters to the colors. The TV will turn on. Use the piece of paper with the TV to get the code for the door.

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3-5: Pick up the scalpel. Pick up the x-ray from the sink. Pull down the sheet to reveal a teddy bear. Cut open its chest with the scalpel. Put the x-ray on the wall next to the other x-ray. Look at the heart monitor. Figure out the averages for red and yellow, then enter them into the bear’s heart to get a key card. Use the key card on the keypad by the door and enter the code “PUSH” (not sure why) to open the door.

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3-6:

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66 thoughts on “Doors & Rooms: Walkthrough

  1. KasMc

    3-7 get 2 bottles on shelf and 3 items inside drawer a blood sample inside the shelf on table and a note on the right shelf put 2 items on the microscope look the paper on table and use 3 bottles here anti a b and d you’ll see some blood changed into yellow look at both chart and paper on the table…
    Rh-0 its oj, A is ruly, B is miro, Rh-A is aska, 0 is max, AB is silla. Now look at the sheet how to calc the cells in blood. U see 12, 14 and 10. First type of cell count and multiply by 3, secound type multiply by 2 and third type by 1. So for where you see 12 is: 2×3+2×2+2×1=12. For 14=2×3+2×2+4×1. Got it? Now look into the microscope and count. All the best

    Reply
  2. Emily

    Just wanted to add that the reason you tap “push” for the keypad is because you use the X-ray and mentally put it up against the 8888 above the door and you remove where the lines match up, it leaves you with PUSH

    Reply
  3. Jess

    On 3-6 I can’t figure out the laptop code. I know it has to do with the window but I’m stuck. The numbers given above don’t work and I can’t see how the stuff on the window relates to numbers anyhow. Help!

    Reply

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