DOOORS – room escape game Rooms 51+
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This a walkthrough for anyone who needs help with the room escape game, DOOORS. Please don’t copy it to any other sites, and please link to it if you find it helpful. Thank you.
Door 51: Remove the yellow bar. Then attach it to the hook on the left side of the ceiling. Pull it down to unlock the door.
Door 52: Shine the flashlight above the door to see some white dots. Use the dots as a guide for opening the correct lockers to unlock the door.
Door 53: Shake your phone to wake the room up. The eyes will open and the arrow will stop moving, pointing in one direction. Tilt your phone do the eyes point in that direction, and one of the red lights above the door will turn green. Do this for each arrow until all the lights turn green and the door will unlock.
Door 54: Drag the right plant to the side. Take the hammer that’s revealed. Use the hammer to smash the barrel. Drag the barrel’s lid aside to find a key. Use the key to open the door.
Door 55: Shine the flashlight above each side of the door. If you see an arrow pointing up, that switch should be turned up. If you see an arrow pointing down, that switch should be turned down.
Door 56: Keep whacking the man with the hammer until all the lights turn green. If you swing and miss, one of the green lights turns red. So be careful.
Door 57: Use the torch to light the grass on fire. Take the gun. Use the gun to shoot the metal piece at the top of the wooden plank until the plank falls off the wall. It will act as a bridge so you can walk across it and open the door.
Door 58: The “7” is the clue. It’s on a star, so that tells you you need to make a constellation out of seven green lights. They should look like this:
Door 59: Use the gun to shoot the rope so the target falls. Then spin your phone in the direction the little phone icon is spinning until all the lights turn green.
Door 60: Use the gun to shoot all the balloons do you can see the drawings on the wall. Then use the gun to shoot the metal clasps from the door. Then use those clues on the wall to figure out which pegs to hammer and how much.
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