NOX – Escape Games
NOX is a room escape game by Everbyte, in which you need to rotate the camera to see each room from different angles. It can be tricky at times, so this walkthrough guide should help you out if you get stuck. Feel free to ask for extra help in the comments section.
You can watch the first part of my walkthrough here or continue below for my step-by-step guide.
1. Use the button to rotate the camera, as instructed.
2. Tap on the cell door lock to see it’s locked. Then tap the arrow to go back.
3. Tip over the bucket and take the bone from inside.
4. Tap on the cell door again and drag the bone to the lock to pick it. Go though to the next room, the basement.
5. Examine the crate. Swipe to tip it and see inside. Take the screwdriver. Also, take a photo of the wine bottles.
6. Rotate the camera once. Now you can see a fuse box missing a fuse. Ignore it for now. Drag the box away from the wall to reveal a ventilation shaft.
7. Zoom in on the vent and use the screwdriver to remove the lid. Then crawl through to the bathroom.
8. Open the right blue cabinet and take the bear snow globe from inside. It seems to be a sort of memory. Also, notice the scale. We’ll deal with it later.
9. Rotate the camera once. Open the right brown cabinet to find half a fish drawing. Take it.
10. Notice the washing machine has something in it, but it’s locked. Leave it for now. Open the door and go through to another room, the corridor.
11. Rotate the camera once and then flick the light switch to turn on the lights.
12. Rotate the camera and then mess with the painting so it moves, revealing what looks like a big O. It must be a clue of some sort.
13. Go through the brown door to the living room.
14. There’s a domino game on the table, but we need to find the missing pieces before we can solve it. Rotate the camera once and then examine the TV. Open the cabinet to the left of it and take the book. Take a closer look at the book in your inventory to find a key inside. Take it.
15. Go back and then look under the yellow sofa for the other half of the fish drawing.
16. Open your inventory and combine the two halves of the drawing. It looks like there’s a clue on the other side.
17. To the left of the TV, there’s some shelves. Take the snow globe off the shelf to get another memory.
18. Go back to the corridor with the skateboard in it. Rotate the camera and then use the key to unlock the double-door. Go through to a room with staircases and more doors! This is the main hall.
19. Tap on the red door on the second floor. There’s a padlock on it that requires a 3-number passcode. Notice that the purple line on the back of the fish drawing connects the numbers 4, 7 and 8. I’m not sure why you would think to try that, but the code is 478. Use it to unlock the door and go through to the workroom.
20. Zoom in on the desk. Pick up the radio. Also, move the folders to see that a piece is missing from the corner of the desk. We should look for it.
Click on the little numbers below to continue to the next page of the walkthrough or click here.
This Post Has 147 Comments
@appunwrapper Because the real time isn’t the answer to that puzzle 😉 You may have already spotted where to use the axe.
Anyways, I’m stuck right after finding the secret area (THAT was a sneaky one) and I have the lab. Currently I have a measuring cup, a lighter, a hairpin, and a riddle thing and I can’t find what the heck I’m supposed to do next. I know what I [i]need[/i] to do, but no idea what thing I need to do to get what I know I need to do. Sorry for crypticness, just trying to avoid spoilers for ya.
Also, there’s a thing in the basement that looks like it would work for what I need to do in the attic but dialogue keeps telling me that everything there isn’t useful.
Can u give a hint about how to solve the clock. Been stuck for hours!!!
Hey, do you realise you just accidentally did a pun? Because your stuck on the clock and clocks and hours are both to do with time
The circle on the wall shows what to set the clock to when you have the uv flashlight
Could you help me reach this so secret area? i’m really stuck in the game at this point.
You use the lighter in the attic after you get the pool stick to keep the windows closed. I donΓò¼├┤Γö£├ºΓö£├╗t know about the other things
You need to fill the cup with water
how do I get the red bottle?
I found out how to make a snowman, use that hammer to break the board in the dining room, and there’s a carrot in the kitchen. Use that, the top hat, the snow ball from the garden and the carrot to make it. Your character will say they remembered something, and that’s as far as I’ve got.
If you’re still stuck, I’ve found out how to get past that bit.
You go back to the porch and press on the flowerbed near the toy windmill, pick the flowers. Go to where the medicine/ lab is and put the flowers in the middle tube (Only do that if you’re done with everything else in the lab already, though.) Then the chair will move and reveal an item.
Everything else is pretty straight forward from then on.
I’ve done everything this hulde also did + use the axe but hoe i’m stuck aswell. I think the clock is the last obstical atm.
@kelly and Kyle: Go to the central room with the staircases and doors, tap the area where there’s a small gap in the railing, use the axe there, then move the pillar with the pot on it through the now bigger gap. Use the item that was once inside the pot.
The circle on the wall shows what to set the clock to when you have the uv flashlight
I solved the dartboard puzzle but canΓò¼├┤Γö£├ºΓö£├╗t figure out what that did?
edit: nvm, it is a puzzle, just saw the solution for it, haven’t checked it out at this second.
edit2: Something did open in the same room, look carefully.
Lord almighty now IΓò¼├┤Γö£├ºΓö£├╗m stuck at this goddamn fuse box
Any tips for rearranging the bottles? Since it sounds like you got past that. Gonna look around for clues though….
think of where else youΓò¼├┤Γö£├ºΓö£├╗ve seen expensive bottles!
It answers it in the post. You use the order of the colors of the bottles in the basement
Fuse box is tap everything randomly untill everything becomes green. Have no idea how I solved it
click the 5th fuse, then the 4th, then the 3rd
Did you solve the bottle problem? I did but still no luck re: dartboard
Yeah, got it, found the clue in the basement. I think the bottle case is the only thing the dartboard opens.
Oh I didnΓò¼├┤Γö£├ºΓö£├╗t realize it was closed before! Got through the fuses but only by clicking randomly ╬ô├½├¡Γò₧├åΓö£├╗Γö£├▒
Any tips on solving the dart board?
Have you played the game boy yet?
Nope, found the xylophone piece not sure what to do with it after ive placed it on the xylophone. Not sure how to keep the window shut* in the attic either.
ThereΓò¼├┤Γö£├ºΓö£├╗s a little picture of the color order for the xylophone by the robot I think. You need the pool stick for the windows
Finally figured out how to continue from where I was. Hint: Xylophone. I was totally confused by the fact that it didn’t seem to play sound when I tapped it.
What did you do to get pssed the xylophone part?
Where’s the clue to the safe in the lady’s bedroom? All I have in inventory are a riddle (which has five digits and so, can’t be it) and a measuring cup. I haven’t found the fuse yet either.
ItΓò¼├┤Γö£├ºΓö£├╗s not 5 digits, look closely and youΓò¼├┤Γö£├ºΓö£├╗ll see
Oh whoop, I assumed that was a digit.
Hi i got the clue to open the safe and stuff but now i’m stuck with buttons, a carot, a box filled with water and an elegant hat, i did not found any of the measuring cuo you’re talking about or about any lab, could anybody help me ?
I’m at the same location as you, except they don’t have the buttons yet
SPOILER ALERT: This message contains some Spoiler regarding the hairpin, so skip it if you haven’t found a hairpin or don’t want to know what to do with it. I neee help with lock mini-game in the attic. To solve first pin in the lock, should I be dragging down on left end of the hairpin-turned-into lockpick until the red line on the pin is aligned with the red line in the loxk? Any special technique? Taps, drags, and swipes on my device do not work well in thia game, and the mini-games are nearly impossible even with update 1.1.1.
The icon “showing” what to do is a button.
Your “box” is a (cooking) pot, but that isn’t actually important. Hint 1: Other than for cooking, did you see a place where you could use water to do something? Hint 2: If you go to the living room, you will be warm. Spoiler: Water douses fires.
Stuck now at the snowman. Have a medicine bottle, not the right one?? great game though, I donΓò¼├┤Γö£├ºΓö£├╗t usually get so stuck playing these.
Stuck there atm too, all I have in inventory is a measuring cup and a torn letter. I know of the medicine stuff, but haven’t solved that fully yet.
EDIT: You did find where the torn letter goes, right?
Yep. I figured out where the flowers go, but I canΓò¼├┤Γö£├ºΓö£├╗t figure out how to make the right medicine.
Same here, also can’t find where I’m supposed to use the measuring cup with water in it.
nvm, got the water, just needed the correct amount,
Figured it out! I have the medicine now, but no idea what to do with it.
Make sure you have the right amount of water in the measuring cup. Read all three steps to figure out where to add ingredients.
Yeah, got it by trying everything with the test tubes and then remembering to interact with the water. You’re also supposed to heat it up (in what I think is a dumb minigame), but I’m not sure if it starts on it’s own or you have to tap the apparatus.
Now trying to figure the computer passcode.
I heated it up alright, but now itΓò¼├┤Γö£├ºΓö£├╗s just in a test tube?
The one you put a flower in needs another medicine in it apparently, the one with the yellow strip on the cap. Maybe that’s the one you’re missing? It’s not even clear that it needs more in it and I only found it by trying every bottle with all of the test tubes.
For the computer passcode though, I’ve written down all the letters in random places (found five), but I haven’t seen any clues to point me in the right direction and there are too many possible combinations to attempt a brute force.
I guessed it based off the letters I remembered seeing.
I donΓò¼├┤Γö£├ºΓö£├╗t really get the end though lol
It seems to be some weird psychological representation of a disturbed mind (the main character that is), that much I get. Plus possibly being psychotherapied by Sigmund Freud, dunno.
thats ptsd, babey
It is heavily implied that during the main character childhood, her dad was abusive towards her and her mom, would not let them leave the house, and possibly had been filming her in a perverted way. Her mom tried to leave with her but her dad found out. She asked her to hide before her dad came, and the main character hid in a dark vent for a long time, while her dad killed her mom. In adulthood, the main character underwent hypnosis to try to deal with such trauma. And what we witnessed is her experience during one of her hypnosis sessions.
How do you play the mini game. I canΓò¼├┤Γö£├ºΓö£├╗t get to heat up, IΓò¼├┤Γö£├ºΓö£├╗ve tapped and tilted my device nothing works.
You need to tap with the appropriate frequency to keep the Γò¼├┤Γö£├ºΓö¼├║fireΓò¼├┤Γö£├ºΓö¼├æ within the correct range (which also changes). Keep it up, and try to do the best you can, and the heat will rise.
Please tell me what can I do after I get the medicine? How to drink it or use it ?
fill each test tube with the appropriate medicine, when you get it right a chair swivels and now has a floppy disk
wait how do you heat it? iΓò¼├┤Γö£├ºΓö£├╗ve mixed all the ingredients but canΓò¼├┤Γö£├ºΓö£├╗t figure out how to heat it.
How do you put a water in a measuring cup into the jug above the Bunsen burner
I havenΓò¼├┤Γö£├ºΓö£├╗t figured out the flowers, please help!
I got through the fusebox by tapping randomly as well…..
Has anybody else had problems with the game freezing up on some memories? I had it in two places for the memories and tapping the noteboard in the kitchen also causes a freeze. Have to reboot ipad to fix.
Anyone know login to computer?
Ok, IΓò¼├┤Γö£├ºΓö£├╗ve got it. ItΓò¼├┤Γö£├ºΓö£├╗s his name.
And what’s his name? I haven’t seen that mentioned anywhere, two of the memories freeze up and don’t display the text and when I look at the bullitein board in the kitchen, it freezes up there. So, if the dialogue that mentions his name shows up there, it’s impossible for me because I’ve missed a vital clue.
Okay, got it by trying various three letter names I could think of.
How’d you finish the snowman? I can’t find the eyes
Is the name made up of the letters found around the mansion? I feel like IΓò¼├┤Γö£├ºΓö£├╗ve tried every combination and canΓò¼├┤Γö£├ºΓö£├╗t figure it out.
Stuck at the snowman don’t know how to complete it I dont have the eyes, don’t know where to find it
If you have the torn letter bring it to the book in the womans room. It opens a draw and gives you the buttons for eyes.
Hope this helped if im not to late!
I donΓò¼├┤Γö£├ºΓö£├╗t have that yet. IΓò¼├┤Γö£├ºΓö£├╗m guessing I missed some tiny minuscule detail, bc thatΓò¼├┤Γö£├ºΓö£├╗s usually where I get stuck.
Im pretty sure the letter was in the kitchen in the table or bullet board. Its in an envelope but when you inspect it you can open it and you get the half of the letter.
HavenΓò¼├┤Γö£├ºΓö£├╗t gotten to the kitchen yet.
Have you gotten the steam off in the basement?
If so, go through the door, and in there will be some necessary stuff. If your are past that, you need to get the fuse and mess around with the fuses till they turn on and you can go into the kitchen. The fuse is on the train. (if it wasnt the fuse sorry, im not totally sure if that was were I found it) Put the fuse in the breaker box and just flip them around till they are all on!
Tip: I found it easier to turn them all on when they were all off first!
The fuse isnΓò¼├┤Γö£├ºΓö£├╗t on the train. I donΓò¼├┤Γö£├ºΓö£├╗t have the fuse yet.
Check the dining room. There are slidable objects there (this game is pretty bad about telegraphing things you can slide around)
Ugh seriously? And yeah, thatΓò¼├┤Γö£├ºΓö£├╗s one of my main gripes with this game. The inconsistency. ItΓò¼├┤Γö£├ºΓö£├╗s cheap tricks.
Ok I see I can slide the chairs to the table, but there are only 2?
There is something else you can slide. Look behind it….
I swear I dragged everything. Just kinda lost interest at this point.
Ugh I tried sliding the curtains a dozen times and it didnΓò¼├┤Γö£├ºΓö£├╗t work before. Now it did.
I have a carrot, a top hat, a hair pin, and a torn letter. IΓò¼├┤Γö£├ºΓö£├╗ve been stuck since yesterday. Any ideas anyone? The computer is a blue screen when I go up to it so IΓò¼├┤Γö£├ºΓö£├╗m not sure how to log in
The hairpin can be used to help unlock something.
Take the torn letter to the womanΓò¼├┤Γö£├ºΓö£├╗s bedroom.
Would you mind hinting to the location of the hairpin by any chance?
The hairpin is in the secret room/lab.
I can not for the life of me figure out the computer password. I feel like I have tried every combination. Am I missing letters? I can think of 5.
Her name is SAM. You can find all the letters littered around the house.
You’re so great!!!
I cant figure why is it 478 at the first door, I just didnt want to proceed without proper explanation
Same, need to know. Don’t like when it’s random
Im stuck at the safe. I have the coded paper but not sure how to decode? Anybody have some tips?
IΓò¼├┤Γö£├ºΓö£├╗ll help as soon as I figure out why I canΓò¼├┤Γö£├ºΓö£├╗t progress. ╬ô├½├¡Γò₧├åΓö£ΓöÉ╬ô├⌐┬║
Not sure if you still need it but I figured out the code! 5247!
In no particular order, the numbers are 7 5 4 2
What do I do after all finishing the snowman?
I have given up on Nox, at least for now. I cannot win the Retro Boy mini-game on one Android device because the controls are slughish, jerky, or downright non-responsive. On another Android device, I won the Retro Boy mini-game, but the appropriate control required for a lab mini-game (don’t want to write a spoiler here) cannot match the finesse needed to complete. On that same device, I cannot manipulate the puzzle to unlock something in the attic (again, trying not to write a spoiler) with appropriate sensitivity. My dexterity might be lacking a bit on the last one, but not on the other two. I also still get some spontaneous reloads, but I haven’t seen any outright crashes or fails on memory cubes since 1.0.7 was released for Android. I have tried to communicate the problems through Google Play to the developer, and I recommended a Skip option on the mini-games after multiple attempts.
I thought the timed dexterity mini-games in some of the early Adventure Escape games were tough, but yhey wete winnable and there was always a Skip option (at the cost of some Star points).
even if you suck at the lab mini game, if you play long enough, itll allow you to skip it
Any help available on the flame mini-game in Nox (in a lab room)? I know your published text and video walkthroughs don’t go that far, but I am optimistic. Update 1.1.1 smoothed out some problems, so I have started playing. Ostensibly, the update
was to add Hints. I saw a ? icon added, but now I don’t see it, just when I would try it out in desperation. UPDATE: Thank you to Kline6666; heshe provided the needed help in answer to some one else: in the flame mini-game, you need to keep the green box overlying the flame, while the flame rises and lowers, long enough for the temperatue to rise to top. The faster or slower you tap, the higher the grren block rises or lower it sinks.
Hi! How do you even start the first man flame??? IΓò¼├┤Γö£├ºΓö£├╗ve been stuck with that one all day
Wats the order for the fuse switches? The only picture IΓò¼├┤Γö£├ºΓö£├╗m seeing for this part is one containing 3 2 1.
WhatΓò¼├┤Γö£├ºΓö£├╗s the order for the fuse switches? The only picture for this section on the website is the one containing 3 2 1.
That should be correct unless they changed something.
guys the snowball for the snowman ╬ô├½├¡Γò₧├åΓö£ΓöÉΓö¼├¡╬ô├½├¡Γò₧├åΓö£ΓöÉΓö¼├¡ how??
You have to go outside and roll the snowball around in the sandbox until all the snow squares are gone, I havenΓò¼├┤Γö£├ºΓö£├╗t figured out how to get all the squares gone tho
guys how do i finish the snowman╬ô├½├¡Γò₧├åΓö£ΓöÉΓö¼├¡? iΓò¼├┤Γö£├ºΓö£├╗ve been trying to form the snowball but i canΓò¼├┤Γö£├ºΓö£├╗t figure it out
I don’t remember all the details but you definitely have to END somewhere around at the bottom right.
I think you first have to go into the direction of the robot, then top left and then bottom left. Hope that helps.
It wonΓò¼├┤Γö£├ºΓö£├╗t accept any of my answers for the dart game, I did it so many ways. Help!
Do it in order. Double, Single, Triple, Bullseye
So in the game thereΓò¼├┤Γö£├ºΓö£├╗s these little collectibles that you find in the game that give backstory to the character and their situation. I have found the teddy bear, the darkness, the eyes (cameras), the computer screen, the stack of books, and the swing set, which I assume is 6/7 of the collectibles considering when I check the little progress meter it says 99%. I was wondering if anybody else knew where the last one is or if I have unlocked something and I need to go there?
For the green solution, you have to get the hammer and remove the planks from in front of the patio doors in the dining room. Once outside, rotate the camera and there is a windmill thing at the bottom of the stairs. Next to that, there is a flower box. Pick up one of the flowers. Go back to the lab, add it to the yellow solution, and voil╬ô├╢┬úΓö£├¡! Now thatΓò¼├┤Γö£├ºΓö£├╗s where IΓò¼├┤Γö£├ºΓö£├╗m stuck, hehe!
im stuck on the the clock part..help
im stuck on the clock part…help
There are 2 bottles that go into the mix on top of burner then the clock minigame. https://cdn.discordapp.com/attachments/427241384131559436/671180670080385044/Screenshot_20200127-032749.png
Stuck in the dinning room I canΓò¼├┤Γö£├ºΓö£├╗t move the curtains to find the third chair 🙁
in the sandbox where there is snow you have to find a way to drag the snow without leaving traces, if you can’t get back a room and go back in the box
I need help, I have the hat, buttons, and carrot but I canΓò¼├┤Γö£├ºΓö£├╗t figure out how to make the snowman. IΓò¼├┤Γö£├ºΓö£├╗ve tried everything from dragging my finger in the snow to looking around the whole house for other clues but no luck. Can anybody give me some help????
I’m playing on a laptop, how do I solve the labyrinth puzzle? Tilting doesnt work.
I can’t get ahead in the game, I just have the meter with water
There us no time that shows on the Circle with the. black light But when I use your time nothing happens
Uh how do I get the red bottle for the wine room?
I need the blossoms for the medicine but there are no flowers by the pinwheel?? What do I do?
What do I do after the last step?
I canΓò¼├┤Γö£├ºΓö£├╗t finish the darts I throw them in the same order help
Ok… so IΓò¼├┤Γö£├ºΓö£├╗m at the point where IΓò¼├┤Γö£├ºΓö£├╗m supposed to collect the cooking pot from the kitchen glass cabinet, but thereΓò¼├┤Γö£├ºΓö£├╗s no pot to be seen.
Then go to garden and build snowman, memory will happen as weather changed, then go to lab and fill up 2nd test tube
Use the hammer to pry open the boards in the dining room, then outside go down the steps to a garden, there is a mini gale down there that you do to get the snowman head, then, attach the buttons and the carrot (from the kitchen fridge) to the head, I think you need a hat and/or scarf from somewhere bcs nothing happened after I did that, but I’m guessing he will give you a mixer or something to mix 2 medicines in bcs I found 2 medicines which were depicted in the journal to make the depicted medicine not found in the cabinet, because that would make sense if you mixed the 2 I suspect. Or he might give you a cap to the glass bottle on that thing that looks like scales in the lab. Oh I found the hat on the chair in the dining room
Hold on you don’t need a scarf, once you do it it says you remember something (because it’s a snowman it probably links to the snow globes) but doesn’t say what, then it stops being winter and there’s no snow and the person gets really confused.
Oh and afterwards you find a snow globe on the swing. Then you go back up the path onto the veranda and the person has an existential crisis. Then take the blue blossoms next to the windmill and use them on the 2nd test tube to make it green. In the manual it says ‘200’, this means you want the water at the 2nd thick bar of the measuring jug, you can empty it in stages by tilting it in inspect mode, you then pour that into the bottle on the scale like thing, then you put the depicted medicine in (the one with the orange cap), then the other depicted medicine in (it has a light gray cap), then there’s this weird mini game to heat it up, you then take the substance and pour it into the final tube. Once you do that the chair wheels out and it has a floppy disc on it. You put it in the pc and mess with the keyboard until it shows you a 3 letter password, the files in the cabinet each show you a room, the letters of the password are in those rooms.
The first letter, S, is on a towel in the bathroom, the second letter, A, is on the back of the maze picture in the office, the final letter, M, is on a bottle in the hobby room, only visible through the CTV, and Sam is actually my name which is cool.
Then it has this cool emotional cutscene at the end, it’s pretty deep.
So, that’s the rest of the walkthrough, you’re welcome!
1.You have you put the water which shows by the procedure it write as 200 so you have to reduce the water to the second mark
2.You have to pour the water in the bottle at the laboratory experiment
3.Flip the book and you will see a large medicinal symbol which actually combined medicinal symbol and pour both the medicinal liquid in the same bottle
4.The page next to the symbol actually how long you have to heat the bottle just drag the clock needle to the 45-minutes and the experiment starting
5.You have to control the temperature until the temperature reach to the peak
6. Take the bottle and pour the medicinal liquid at the last test tube with the same symbol as the first page on the book
I can’t get the chess pieces to work. I used every possible combination and nothing happens. I’ve tried restarting the app, and it still doesn’t work. Any tips?
edit: nvm, i figured it out lmao
I need help on the dartboard. I’ve done it multiple times. I’m following the correct pattern, but it’s not moving on where I can press the button.
If you move your finger around a cross will appear and there is where the dart will go.
i figured out the medicine one! [spoiler title=”medicine answer”] once you fill the beaker, you need to inspect it in your inventory, and tilt the beaker with your finger. you will notice that it spills water. on the first step of the instruction in the lab, it says 200. i assumed ml because there was a water drawing next to it. so you need to take out 300 of water in the beaker (tilt it 3 times / when the water reaches the 2nd line from the bottom when the beaker is flat). then you add the water to the flask beside the manual. for step 2, you need to grab the red and grey bottles of medicine that, when merged together, will make the shape in the drawing. i cant exactly remember what placement they were, but the red lid had 2 overlapping squares at the top and the grey had a big square at the bottom with a little square above it. step 3, you need to click on the clock thing which will start a fire minigame. you have to tap your finger on the screen to where the green box will be with the fire for enough time to fill the bar on the right (youΓò¼├┤Γö£├ºΓö£├╗ll see what i mean once youΓò¼├┤Γö£├ºΓö£├╗re there). after that, pour the mixture into the 3rd beaker, and that’s all i got. [/spoiler]
IΓò¼├┤Γö£├ºΓö£├╗m stuck in the kidΓò¼├┤Γö£├ºΓö£├╗s room. The room before it seems like a Rec/craft room where I canΓò¼├┤Γö£├ºΓö£├╗t open the cabinet the sewing machine is on. I feel like IΓò¼├┤Γö£├ºΓö£├╗m missing something, but I have no clue what it is
Cannot add water to container above Bunsen burner, or figure out which bottle to mix it with
I wouldn’t have been able to finish without your help and the hints at times. Im done with the game thank you ╬ô├½├¡Γò₧├åΓö£├ÑΓö£├╗╬ô├½├¡Γò₧├åΓö£ΓöÉΓö£┬╝
I am stuck. I have combined everything for the flashlight but it wonΓò¼├┤Γö£├ºΓö£├╗t turn on to show whatΓò¼├┤Γö£├ºΓö£├╗s in the circle.
Is anyone else having trouble getting the wooden casket to work?
Stuck on the lab test tube 3 I can’t understand a thingg
After that you have to go outside and build a snow man.
I’m not getting the vase where is it hel me somebody
Where is the rest?
Between #60 and #61, you forgot to mention that you need to go back to the office and place the missing table piece in the corner in order to get the red wine bottle to finish the puzzle in the game room. It took make an extra 10 minutes to try and figure out why the red bottle was.
1. use the roof hammer in the dining room blocked door to get to the veranda.
2. go to the garden, figure out the sandbox puzzle to get the snowball.
3. use snowball on the snowman, add the carrot from the kitchen and the top hat and buttons.
4. get the memory item from the swing.
5. go back to the veranda and get the flowers by the windmill flower.
6. back to the lab room. use the floor and mix with the middle/2nd test tube. to get the last test tube mix. A. get 200ml of water from the faucet kitchen – just throw the water by moving the container around. B. put water in the bunsen burner. get the bottom shelve center medicine and the light grey medicine and put it in the bunsen burner. C. tap the clock – play tap tap until the mixture is ready.
7. get mixed meds into the last test tube.
8. get the floppy disc from the chair that moved in the lab. Go back to the secret room and put
the floppy in the computer.
9. Type in the pword A. Bathroom has the “s” by the basket. B. workroom has the “A” from the puzzle frame in the shelves.
C. find the letter “M” from the cctv. – SAM
10. You get a cutscene. The End.