Thimbleweed Park By: Terrible Toybox (Ron Gilbert) As a point-and-click adventure fan, I knew I was supposed to be excited about Thimbleweed Park when it was announced, but I'd be lying if I didn't say I had mixed feelings. As I mentioned here, I didn't grow up on LucasArts games, but rather those like Broken Sword. So I don't have any nostalgic attachment to the retro art or old school action verb…
Hi everyone, and welcome back to My Week Unwrapped, where I discuss all the games I've been playing over the last seven days. If you've been following closely, you've probably noticed that I've been spending a lot of my time with the Witness. This is true and hopefully won't bother anyone, as I'm really enjoying it. But I did manage to fit in some time for other games and write a few…
Thimbleweed Park By: Terrible Toybox (Ron Gilbert) This is just a short guide to help those playing the mobile version of Thimbleweed Park find the shortcuts to make the game more user-friendly. Some of these options are not so obvious at first, so they're easy to miss. I missed them myself during my first hour or so playing. So first off, you can read the helpful tips in the settings. You're shown…
Thimbleweed Park By: Terrible Toybox (Ron Gilbert) I'm not going to mince words. When I first heard about and saw screenshots of Ron Gilbert's Thimbleweed Park, I had some excitement mixed with dread. Dread that it would mimic old retro games to a point that wouldn't be enjoyable for me. I'm very sensitive about games wasting my time, and a list of action verbs on the screen was not that appealing to…