Hi everyone, and welcome back to My Week Unwrapped, where I discuss all the games I've been playing over the last seven days. I spent much of my week working on my CubeQuest walkthrough, but I also gave some attention to the new Genshin Impact update and spent a bit more time with Resident Evil Village. I also tried out a couple of new games, which you can read about below. CubeQuest…
CubeQuest - a QB Game By: Stephan Goebel CubeQuest - a QB Game is the sequel to 2017's minimalist puzzle platformer, QB - a cube's tale, and I reviewed it here for those who haven't bought the full game yet. It's a clever game with some tricky solutions, so and I have a walkthrough for the game here. That walkthrough includes the hidden secrets, but if you don't want to watch those…
CubeQuest - a QB Game By: Stephan Goebel CubeQuest - a QB Game is the sequel to 2017's minimalist puzzle platformer, QB - a cube's tale, and I reviewed it here for those who haven't bought the full game yet. It's a clever game with some tricky solutions, so if you get stuck this walkthrough guide can help you. But only use it if you don't mind spoilers. Feel free to ask…
CubeQuest - a QB Game By: Stephan Goebel The original QB - a cube's quest released almost exactly six years ago and I had mostly positive things to say about it in my review. I loved how cleverly it was designed with simple touch controls in mind. The entire control scheme was swipes for directional movement of your cube over a grid. But special tiles affected how your cube reacted with the…
Hi everyone, and welcome back to My Week Unwrapped, where I discuss all the games I've been playing over the last seven days. I've been pretty busy this week and mostly with new releases. The highlights for me were Hero of the Kingdom II and the upcoming CubeQuest. Both games dominated my time and made me forget about Genshin Impact for a few days. We've got quite a bit to discuss, so…
CubeQuest - a QB Game By: Stephan Goebel I was a big fan of QB - a cube's tale when it released back in 2017, so I was thrilled to hear that developer Stephan Goebel was working on a sequel. The original took classic block-rolling mechanics and built on them in creative ways, all with simple swipe controls. You needed to use special tiles and come at them from different directions to…