Adventure Escape: Murder Manor – Chapter 7 Walkthrough Guide

Adventure Escape: Murder Manor (Mystery Room, Doors, and Floors Detective Story!)
By: Haiku Games

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This is a complete walkthrough guide for Adventure Escape: Murder Manor (Mystery Room, Doors, and Floors Detective Story!). There are videos throughout, as well.

Walkthrough:

Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9

Chapter 7: The Wickham Legacy

1. Open the door upstairs and head inside. Lift the curtain and take the axe. Go into the next room and give the axe to the coat of arms to get some stars. Open the cabinet and get a key. Also, touch the middle deer’s left antler so it falls off and you can pick it up.

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You can also watch my video for chapters 7-9 here:

2. Go back to the first room and open the drawer of the desk to get vinegar. Pour it on the painting of the woman to reveal a locked safe.

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3. Use the antler to reach the shiny object in the grate. It’s a gear! Place the gear in the cuckoo clock with the others and solve the puzzle. You need to match up the teeth of the gears. Then you’ll get a clue for the safe.

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4. Count up the number of pool balls, butterflies, animal heads, and swords. Those are the numbers for the safe. Enter 6938 (there’s a pool ball and a boar head in the cabinet) to get another puzzle, some torn up pieces of a letter. Put the pieces together.

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5. Tap on the books to the right. We have to place them in the right order. You need to add the numbers from the clue to the numbers on the spine and then arrange them in ascending order. When you finish, a secret door will open! Go through to learn who the killer is.

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Click on the chapter you need below or click here to continue to Chapter 8.

Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9

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Christer Nilsson

Hey!
The safe code is 6948 (The Boar). But i only Found 8 Butterflies.

Maureen L.

There 9 butterflies, maybe you didn’t see the one inside the face of the iron clothe…

Simone_hoogland

Thank you for your hard work in keeping us going in the game. BUT please, dont give too much information, it spoils the surprise here and there. Maybe your remarks (like ‘a door wil open’ or “take out the….) can be placed lower (after the printscreen ?) so we can still pick up the game directly after your hint/solution and still be surprised on what happens next. Thanks again.

meishiru

I don’t understand why the books are arranged that way? You said we should add the numbers from the clue to the ones on the spine? What? I don’t get it! And I don’t understand the code. How does the solution make sense?

Margaret B

Ohhhh, I just got it. The #s under the books in the clue have nothing to do with the placement order of the books; it’s just about adding the numbers.
Hope this helps
M

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