Whispers of a Machine: Complete Walkthrough Guide – All Paths

Walkthrough:

Intro to Basics | Day 1 Locker Room | Rest of Day 1 | Day 2 | Day 3 | Day 4

Day 3:

1. You’re back in your bedroom and Alex visits you again. Try to leave your room and you’ll get another ability. For Empathetic, it’s Mimicry. For Assertive, it’s Mind Control. For Analytical, it’s Cloak.

2. Leave the room and Gabriel will tell you that Dr. Persson collected the remains from Lennart Dahl and that you should go see him.

3. Go to the morgue and talk to Dr. Persson. Then look at the remains on the tray. It’s a jigsaw puzzle. In the end, it should look like the image below. It’s a tattoo. Vera will copy it into her notebook.

4. You can ask the doctor about any topics you haven’t asked about yet, but specifically ask him about the drawing of the tattoo. He’ll mention that Maja drew all the runes around the town. Then leave the morgue.

5. Go back to North Town and head to the Mall. If you spoke to the poet on Day 1, he’ll have your poem for you now. You can hear him recite it. Then head up the stairs to the Free Church of EPOS.

6. Talk to the guard. He won’t tell you much and won’t let you through the door, but you will learn that they have a special guest visiting.

7. Time to use your special augmentations.

Mimicry: Head into the Canteen to talk to Lennart’s coworker again. Show him the symbol and he tells you that Lennart said “It represents my devotion.” Notice the strange hooded woman sitting there. She must be the EPOS VIP. Use Mimicry to copy her likeness. Go back to the church. Get slightly out of sight of the guard. Then use Mimicry to change into the hooded woman. Head through the door the guard is guarding. While here, notice the photos of the EPOS logo throughout the years. Use Lennart’s Tattoo design with the third one to compare the two. Now you know what the tattoo means! Lennart was with the church!

Mind Control: Use Mind Control on the guard and send him through the door. Have him look at the EPOS seals and focus on the third one to compare it to the tattoo. Now you know what the tattoo means! Lennart was with the church!

Cloak: This is easy! Just move away from the guard and use Cloak to become invisible! You can now easily pass by the guard and through the door. While here, notice the photos of the EPOS logo throughout the years. Use Lennart’s Tattoo design with the third one to compare the two. Now you know what the tattoo means! Lennart was with the church!

8. Mimicry or Cloak: Enter the locker room. Examine the safety deposit boxes. One of them says L.D. for Lennart Dahl. Use the key you found in his remains to unlock the box. There’s a letter inside. It’s from Lennart to Grand Master Otto, telling him he failed. His brother has some things for Otto and he’s only going to give them up to the person who repeats the famous quote from Lennart’s favorite book. Now we need to figure out a distraction for the guard. Turn on the water so the pool will overflow. Use Mimicry or Cloak again and leave the room. The guard will leave to check out the water.

Mind Control: Send the guard through the right door to the locker room to see that there’s a locker with Lennart’s initials on it. Then send him back to Vera and give him Lennart’s key. Send him back through the door and to the locker room. Use the key to open Lennart’s locker and get the letter. Turn on the water to distract the other guard. Then have your mind control guard go back to Vera and drag the letter from him to Vera. Then send him down the stairs outside to get him out of the way. As Vera, read the letter and then head through the door.

9. Now, examine the ventilation panel in the ceiling. You can’t reach it. But you can push the filing cabinet to the left so you can reach the air vent. You need to do it without attracting attention, so time your pushes with the machine sounds from the back room. First, use your Muscle Boost to loosen it. Then just push normally, but in sync with the other noises. If you’re not using sound, pay attention to the light coming from the back room. Only push when it lights up. Once you have it against the wall, climb up into the air vent.

10. Climb through the vent to the other side and listen through the vent. It’s the guy from the train! Anyway, once they leave, Vera will climb through the vent to another room.

11. Try to head for the exit. The man from the train will stop you. His name is Vilgot, but he seems like an ok guy. Pick his brain and find out all he knows. He tells you that Lennart’s brother is Rolf! The plant guy! He also tells you that he took a book called “The Kingdom of God is Within You” and never returned it. Now you can exit the building. You have a new entrance available to the EPOS library if you want to return.

12. Go back to the recycling center and examine the books in Lennart’s quarters. There’s the library book! “The Kingdom of God is Within You” by Leo Tolstoy. There’s some markings in the margins but still not enough to find the quote.

13. Go back to the Canteen and show the book to Lennart’s friend. He’ll tell you Lennnart’s favorite quote was, “The sole meaning of life is to serve humanity.”

14. Go back to Mirmir Road and talk to Rolf. Ask him about his brother and the church. Mention Lennart’s quote to him. He’ll give you a package.

15. Open the package. There’s an audio tape and a few documents inside. It seems Lennart was investigating Karl, Maja and the Katarina.

16. Go back to the secret room in the museum and play the tape. The tape is damaged, so you need to solve a puzzle to get rid of all the noise. First, use the two yellow sliders to isolate a small portion in the beginning of just the Rain. Then press the button with the X on it to filter out all the rain. Next, do the same for a small sample of the Wind noise. Then filter out the Metal Clank. And last, filter out the Thunder. Now, tap the little speaker button to amplify the voices. Then listen to it. It’s a conversation between Karl and Melinda/Katarina. Notice the chimes!

17. Vera wants to figure out where the conversation was recorded. The chimes are the clue. Go back to the shopping district and interact with the chimes. She’ll recognize the noise from the tape.

18. Examine the bench under the wind chimes to find a tape recorder. The recorder is busted, but there’s a tape inside.

19. Go back to the secret hideout and play the tape. Katarina has a fake Biometric implant! She lied to us!

20. Go back to the junk heap to confront Katarina. She’s injured! Dr. Persson tells you she had brain damage and is in a coma. There’s no telling if she’ll wake up.

21. You’ll automatically go to the balcony, but Stina is nowhere to be seen. Try to grab her scarf. Stina shows up and pushes Vera! Oh no!

22. Somehow, Alex or the Blue or whatever heals Vera, but all her augmentations are down. We have to find some way to warm up.

23. Head right and pick up the dry stick and the three damp twigs.

24. Interact with the tree branches. You need something to use to cut them off. Notice you still have the photo of Katarina but the glass is broken. Use the glass shards to cut the tree branches. Then use the tape to tie it all together to make a shelter.

25. Place the damp twigs on the ground near the cave entrance. Use the book as kindling and then use the dry twig to light the fire. After a vision of Alex, Day 3 will end.

Click on the little numbers below to continue to the next page of the walkthrough or click here.

Intro to Basics | Day 1 Locker Room | Rest of Day 1 | Day 2 | Day 3 | Day 4

This Post Has 33 Comments

  1. Brade

    Realy cool walkthrough, thank you. I don’t have Amnesia perk so gotta find for myself how to go on (

    1. AppUnwrapper

      IΓÇÖm playing through the game again and taking the Assertive route, so will update my walkthrough as I play. Will likely do the same for Analytical. But I believe most of the puzzles are the same, just the abilities get the job done in slightly different ways.

    2. Deirdre

      I have amnesia, but I don’t have mimicry, so the existing walkthroughs I’ve found don’t help me on day 4, step 9. Still haven’t figured it out. Those with better sight seem to be able to see the electrical plug, but my Vera can’t, so that’s another thing.

  2. PN mitty

    I have an Energize power from my pathway and now IΓÇÖm stuck on how to get pass to the hidden door behind the fridge in the junk heap. Any ideas anyone? I used the Energize power on the girl and now both the girl and the boy are inside the junk heap. But I canΓÇÖt seem to proceed further. (Already done nutrient fill up for the baby and opened the hidden room in the museum).

    1. AppUnwrapper

      IΓÇÖm replaying the game on the Assertive route now, so IΓÇÖll update my walkthrough as I play to add the other abilities. If no one else helps you before then, just hold tight!

      1. Nowhere Girl

        So you will be updating the walkthrough, yes? Thanks a lot in advance. Your walkthrough for “Unavowed” was already really helpful.

        1. AppUnwrapper

          Yup! IΓò¼├┤Γö£├ºΓö£├╗ve already updated it for Assertive through Day 2. 🙂

          1. Nowhere Girl

            I don’t see the update, still only the walkthrough for the Empathetic solution is displayed. Is it under the same link?

            1. AppUnwrapper

              Yeah, IΓÇÖm adding alternate solutions throughout. Try refreshing the page or clearing your cache if youΓÇÖre not seeing the changes. IΓÇÖm already working on Day 4 for Assertive. Will add Analytical when I start another game.

              1. Nowhere Girl

                I’m having some problems with accessing the right pages. First, “Day 1 – Locker Room” would link to “Rest of Day 1”, and now the link takes me to Day 3 instead of Day 2… I’ll try accessing it again from history.
                Edit: More about the problem: if I’m on a day-page earlier than Day 2, the link to Day 2 takes me to Day 3. If I’m on a page later than Day 2, the link takes me to “Rest of Day 1”.

                1. AppUnwrapper

                  I broke up the pages so that the augmentation descriptions get their own page. Try refreshing the page if youΓÇÖre not getting the right one. There are six pages now, and you can also change the number in the URL. They should be:

                  1 – Intro to Basics
                  2 – Locker Room
                  3 – Rest of Day 1
                  4 – Day 2
                  5 – Day 3
                  6 – Day 4

    2. Elyse

      Lock your target on the girl when you are scanning her heart rate, then walk towards the fridge.

  3. Gaia

    IΓÇÖm a bit stuck. IΓÇÖm in the commissaryΓÇÖs office disguised as Kalle, but the ΓÇÿgardenΓÇÖ tack isnΓÇÖt getting me anywhere. I donΓÇÖt get ΓÇÿsonΓÇÖs asthmaΓÇÖ as an option. The only options I have are ΓÇÿherbs for the patientΓÇÖ or ΓÇÿveg for dinnerΓÇÖ. IΓÇÖve scoured your walkthrough, but I canΓÇÖt see anything IΓÇÖve missed.

    Empathetic path, if it matters (IΓÇÖm not sure that it does).

    1. AppUnwrapper

      ThatΓÇÖs weird. Did you stick around in the patient room long enough to hear Kalle and the other guard chatting?

    2. bleurte

      You need to get back to the patient room in the clinic and listen to the conversation two guards are having. Kalle will mention his sick kid and the herbal medications he uses. After that, get back to commissary’s office and the option will appear.

  4. bleurte

    I’ve just finished the game and this walkthrough helped a lot! Thanks!
    I LOVED the game. Would love to explore more of this kind!

    1. AppUnwrapper

      Glad to help! 🙂
      And have you played Technobabylon or Unavowed?

      1. Evilcow21

        Just finished game as well. Played it in one sitting without meaning to. Game was amazing and this was a great walkthrough. IΓÇÖd second the recommendation for the Unavowed that game was one of the most amazing IΓÇÖve ever played. As much as I love this game, I think I like the Unavowed just a little more.

    2. Teta

      Technobabylon (2 endings), Primordia (about 5 endings) and Shardlight (3 endings) for scifi adventures. Unavowed and the whole Blackwell series for more spiritual… or supernatural ghost adventures. Or short, just anything from Wadjet Eye Games and Dave Gilbert 😉

  5. Gaia

    I posted a comment the other day, but it seems to have vanished. My dialogue options for talking to Gabriel as Kalle seem to be completely different, I have no ΓÇÿasthmaΓÇÖ choice, instead I have asking for herbs for the patient and vegetables for dinner, neither of which have the desired effect. IΓÇÖve been back through the walkthrough, but I canΓÇÖt find anything that I might have missed to give me that dialogue choice.

    I’ve obviously missed something…

    1. AppUnwrapper

      Have you listened in on Kalle and the other guard as much as possible? I donΓÇÖt know what else it could be. When I played, the option was just there.

      If nothing works, IΓÇÖd say contact the developer in case itΓÇÖs a bug.

  6. jlo909

    Can anyone help… I’m on Day 4 but I think I’ve broken the game. I went to the commissary’s office and asked to go in the garden, but didn’t realise what I needed to do til it was too late, and now Vera won’t talk to Gabriel again so I can’t mimic him. Completely stuck, doesnt seem like there’s a way out of it. I have Amnesia and Mimicry.

    1. AppUnwrapper

      Sounds like it might be a bug? You should contact the developer.

  7. garwan

    I chose the Fenrir option and chose to keep the baby after realizing it has no one else. It was a short but good adventure game, I’m curious about what happens if you chose other options if someone is kind enough to share the other endings!

  8. Terry

    Help
    I know where the fridge door switch is but I can’t open it

  9. Barnabas Berki

    Hi, please help me. I’m stucked on day2, i play in the assertive path. I need a better picture from Melinda, I need to go to school, but I can’t enter. Why?

  10. Lfrohling

    Thank u soooo much!!!

  11. KSS

    Hey; about Day 2 point 22: the secret room is actually mentioned, albeit indirectly, when you ask Rolf about Maja on Day 1.

    1. AppUnwrapper

      I think they might have added that later due to feedback.

  12. KSS

    Indeed, it was Sven, not Rolf. Hazy memory 🙂

  13. KSS

    Btw, just replaying the game; there’s another hint about the importance of the museum displays when you ask the children about Maja on day2.

  14. matt

    Thanks AppUnwrapper, a really good walk though for a really fun game.

  15. Fox

    Do you have to minmax Vera’s personality traits? I just started this game, and I feel like I should be able to vary my approach based on circumstances, like any good cop would. Will it hurt my game if I do this? Do I have to go strictly with one trait or can I mix it up?

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