Whispers of a Machine: Complete Walkthrough Guide – All Paths

Whispers of a Machine
By: Raw Fury / Clifftop Games / Faravid Interactive

Whispers of a Machine is the latest point-and-click adventure from Kathy Rain developer Clifftop Games and publisher Raw Fury. It’s a sci-fi Nordic noir mystery in which you play as Vera Englund, a cybernetically enhanced special agent who has to investigate a string of murders. You have a number of useful tools at your disposal, but knowing when to use them can be tricky. This walkthrough guide should help you if you get stuck. Feel free to ask for extra help in the comments section.

Intro to Basics | Day 1 Locker Room | Rest of Day 1 | Day 2 | Day 3 | Day 4 | Review

Vera’s Personality:

Depending on the answers you choose, you’ll craft Vera’s personality towards one of three traits:

Empathetic, Assertive, Analytical

The Blue reacts to your decisions. When you advance one personality trait, you weaken the other two. This will affect the course of the story and the tools at your disposal. I played straight Empathetic on my first playthrough and it seems to be the easiest route. I replayed it with the Analytical and Assertive skills, so all solutions should be here now. If you need extra help or a hint, you can ask for help in the comments section.


As a cybernetically enhanced agent, you have some tools you can use:

– Forensic Scanner: Use this to scan blood, DNA, fingerprints. Once you collect some samples for the data vault, you can enter Targeted Mode to find that particular sample among many others. This is useful for finding specific fingerprints or footprints.

– Biometric Analyser: This allows you to tell if someone’s calm, anxious, etc. If you keep it open while talking to someone, you can detect anomalies. That usually shows they’re lying about something. Tap/click on the anomaly to catch it and ask them about it.

– Muscle Boost: This gives you super strength for a limited time. It recharges pretty quickly, so don’t worry too much about trying it out a lot.

– (Empathetic) Amnesia: Inflicts short-term memory loss on a target. Use this if someone’s not being cooperative because of something they remember.

– (Empathetic) Mimicry: Mimic a person, copying their appearance and voice. You can only copy one person at a time and you need to change into them out of their sight.

– (Assertive) Energize: Create momentary electric current in electronic devices or give living things a sudden burst of energy. This is a weird one, especially when used on people.

– (Assertive) Mind Control: Remote control a person. Only simple actions can be performed, such as walking around and moving objects. When controlling a person, tap/click on Vera to give them one of her items. This only works if the game has acknowledged that they need something from her. You can also drag something from the person’s inventory over to Vera or use it on something in the environment.

– (Analytical) Enhanced Vision: Augmented eyesight with telescopic zoom and night vision.

– (Analytical) Cloak: Temporary invisibility. Touching a tangible object or activating another augmentation will break the effect.

– Regeneration: You can temporarily heal wounds. This comes much later in the game.

Click on the little numbers below to continue to the next page of the walkthrough or click here.

Intro to Basics | Day 1 Locker Room | Rest of Day 1 | Day 2 | Day 3 | Day 4

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1 year ago

Realy cool walkthrough, thank you. I don’t have Amnesia perk so gotta find for myself how to go on (

Reply to  Brade
1 year ago

I have amnesia, but I don’t have mimicry, so the existing walkthroughs I’ve found don’t help me on day 4, step 9. Still haven’t figured it out. Those with better sight seem to be able to see the electrical plug, but my Vera can’t, so that’s another thing.

PN mitty
1 year ago

I have an Energize power from my pathway and now I’m stuck on how to get pass to the hidden door behind the fridge in the junk heap. Any ideas anyone? I used the Energize power on the girl and now both the girl and the boy are inside the junk heap. But I can’t seem to proceed further. (Already done nutrient fill up for the baby and opened the hidden room in the museum).

Nowhere Girl
Reply to  AppUnwrapper
1 year ago

So you will be updating the walkthrough, yes? Thanks a lot in advance. Your walkthrough for “Unavowed” was already really helpful.

Nowhere Girl
Reply to  AppUnwrapper
1 year ago

I don’t see the update, still only the walkthrough for the Empathetic solution is displayed. Is it under the same link?

Nowhere Girl
Reply to  AppUnwrapper
1 year ago

I’m having some problems with accessing the right pages. First, “Day 1 – Locker Room” would link to “Rest of Day 1”, and now the link takes me to Day 3 instead of Day 2… I’ll try accessing it again from history.
Edit: More about the problem: if I’m on a day-page earlier than Day 2, the link to Day 2 takes me to Day 3. If I’m on a page later than Day 2, the link takes me to “Rest of Day 1”.

Reply to  PN mitty
1 year ago

Lock your target on the girl when you are scanning her heart rate, then walk towards the fridge.

1 year ago

I’m a bit stuck. I’m in the commissary’s office disguised as Kalle, but the ‘garden’ tack isn’t getting me anywhere. I don’t get ‘son’s asthma’ as an option. The only options I have are ‘herbs for the patient’ or ‘veg for dinner’. I’ve scoured your walkthrough, but I can’t see anything I’ve missed.

Empathetic path, if it matters (I’m not sure that it does).

Reply to  Gaia
1 year ago

You need to get back to the patient room in the clinic and listen to the conversation two guards are having. Kalle will mention his sick kid and the herbal medications he uses. After that, get back to commissary’s office and the option will appear.

1 year ago

I’ve just finished the game and this walkthrough helped a lot! Thanks!
I LOVED the game. Would love to explore more of this kind!

Reply to  AppUnwrapper
1 year ago

Just finished game as well. Played it in one sitting without meaning to. Game was amazing and this was a great walkthrough. I’d second the recommendation for the Unavowed that game was one of the most amazing I’ve ever played. As much as I love this game, I think I like the Unavowed just a little more.

Reply to  bleurte
1 year ago

Technobabylon (2 endings), Primordia (about 5 endings) and Shardlight (3 endings) for scifi adventures. Unavowed and the whole Blackwell series for more spiritual… or supernatural ghost adventures. Or short, just anything from Wadjet Eye Games and Dave Gilbert 😉

1 year ago

I posted a comment the other day, but it seems to have vanished. My dialogue options for talking to Gabriel as Kalle seem to be completely different, I have no ‘asthma’ choice, instead I have asking for herbs for the patient and vegetables for dinner, neither of which have the desired effect. I’ve been back through the walkthrough, but I can’t find anything that I might have missed to give me that dialogue choice.

I’ve obviously missed something…

1 year ago

Can anyone help… I’m on Day 4 but I think I’ve broken the game. I went to the commissary’s office and asked to go in the garden, but didn’t realise what I needed to do til it was too late, and now Vera won’t talk to Gabriel again so I can’t mimic him. Completely stuck, doesnt seem like there’s a way out of it. I have Amnesia and Mimicry.

1 year ago

I chose the Fenrir option and chose to keep the baby after realizing it has no one else. It was a short but good adventure game, I’m curious about what happens if you chose other options if someone is kind enough to share the other endings!

1 year ago

I know where the fridge door switch is but I can’t open it

Barnabas Berki
1 year ago

Hi, please help me. I’m stucked on day2, i play in the assertive path. I need a better picture from Melinda, I need to go to school, but I can’t enter. Why?

10 months ago

Thank u soooo much!!!

4 months ago

Hey; about Day 2 point 22: the secret room is actually mentioned, albeit indirectly, when you ask Rolf about Maja on Day 1.

4 months ago

Indeed, it was Sven, not Rolf. Hazy memory 🙂

4 months ago

Btw, just replaying the game; there’s another hint about the importance of the museum displays when you ask the children about Maja on day2.