The Room Three (3): Complete Walkthrough Guide

The Room Three
By: Fireproof Games

IMG_1187

This is a complete step-by-step walkthrough with hints, help, tips, tricks, answers and solutions for The Room Three by Fireproof Games. Only read this if you don’t mind spoilers. Feel free to ask for extra help in the comments section.

**Note: You can find a complete video walkthrough for each chapter at the beginning of of each chapter. They follow my walkthrough exactly, so it’s easier to find a part that you need. I’ve also added short clips throughout of some individual puzzles. If you’re having trouble with a specific puzzle and want me to add it, just ask.

Chapter 1, The Lighthouse | Chapter 2, The Clock Tower. | Chapter 3, The Forge. | Chapter 4, The Observatory. | Chapter 5, The Projector, Imprisoned Ending.

See all three alternate endings, Release, Escape, Lost.

See my review for The Room Three.

Walkthrough:

Chapter 1, The Lighthouse:

1. Follow the tutorial. Swipe around to find the journal and look rough it a bit. Then, look at the box that appears on the table. Take the key.

final-111

2. There’s no keyhole on the box, so you need to get your eyepiece from the suitcase. Swipe both the right and left locks outward to open the suitcase. Then, zoom in on the little metal strip inside the lid. It’s actually a hidden compartment! Slide it out of the way and then take the eyepiece.

final-112

final-113

final-114

3. You can’t really do anything else right now with the rest of the stuff inside your suitcase. But you can use the eyepiece to see some hidden markings.

final-115

4. Use the eyepiece on the box to see some puzzle pieces. Slide them around to make a square, which will then reveal a keyhole. Use the key in the keyhole and turn it. Then take the engraved pyramid.

final-116

final-117

You can also watch my video walkthrough for Chapter 1 here:

5. You will now be transported to a new room. Slide the lock on the door to the right to see into the next room. Some man walks by the table.

final-118

6. Turn around and face the puzzle box in middle of the room. First, read the scroll resting on top. Then, there are three cylinders here filled with objects. You can turn each one using the little dial at the bottom. If you put on your eyepiece, you can see a riddle above each one. The first says “THE POOR HAVE ME THE RICH NEED ME.”
The answer is NOTHING, so set the cylinder to the empty window.

final-3

final-119

7. The second one says “MY FACE IS SILENT WITHOUT MY HANDS.” The answer is a CLOCK, so find the pocket watch and set it to that.

final-120

8. The third one says “THE POWER OF FLIGHT THE WELL OF KNOWLEDGE.” This is a quill and ink well. Set it to that.

final-121

9. A slot in the box will open, revealing a letter from the Craftsman and an ornate box. Take the box and open it. Take the lens. It will automatically be added to your eyepiece.

final-4

final-122

final-123

10. Use the eyepiece to see inside the door’s keyhole, then pick the lock. You basically turn two pieces at a time and stop when you see the white glow in the middle. The door will unlock and you can go through to the next room.

final-124

final-125

Click on the little numbers below to continue to the next page of the walkthrough or click here.

***
Note: Sometimes a promo code is provided for a game, but it does not affect the review in any way. At AppUnwrapper, we strive to provide reviews of the utmost quality.

Check out my recommended list for other games you might like.

If you like what you see on AppUnwrapper.com, please consider supporting the site through Patreon. Every little bit helps and is greatly appreciated. You can read more about it here. And as always, if you like what you see, please help others find it by sharing it.

I also offer affordable testing and consulting for iOS developers.

COPYRIGHT NOTICE © AppUnwrapper 2011-2020. Unauthorized use and/or duplication of this material without express and written permission from this blog's author is strictly prohibited. Links may be used, provided that full and clear credit is given to AppUnwrapper with appropriate and specific direction to the original content.

0 0 vote
Article Rating
Subscribe
Notify of

This site uses Akismet to reduce spam. Learn how your comment data is processed.

290 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
SB
4 years ago

What do you do with the blank wax cylinder?
How do you open up all the drawers on the desk?
What are the phonographs for and how can you turn them on?

Loving this game!

Pirate hooks
Reply to  SB
4 years ago

Those things all apply to the endings of the game. You won’t be able to finalize those until you are almost done with it

SB
4 years ago

Right! I got one ending now want to try for more. So…do you know what to do with those things?
Thanks!

Pirate hooks
Reply to  SB
4 years ago

SPOILER WARNING!

Have you opened the token drawer for the fortune teller and used it? And have you figured out the study’s clock puzzle? (Hint, watch your system clock and listen for the chimes). If you closed the book in the upper library, have you used it in the greenhouse? Try those and see where they lead…

SB
Reply to  Pirate hooks
4 years ago

Spoilers!

Yup all those things I’ve done. Now I have a wax cylinder that I cannot figure out what to do with (something with the phonographs but what?) and the drawer in the study half unlocked (left side unlocked). Clock puzzle and book puzzle solved.

Pirate hooks
Reply to  SB
4 years ago

There are little subtle switches within the drawers (similar to in the laboratory from the room 2) that open more of the desk. You can’t use the wax cylinder until you get the crank handle for the greenhouse phonograph. I *think* it came from the desk…. Hope that helps…?

Oh…and did you find the thing stuck in the tree in the greenhouse?

Matt
Reply to  Pirate hooks
4 years ago

I have no wax cylinder??? But need it for the phone recordings?? Where do I get it?

adriennethology
Reply to  Matt
4 years ago

SPOILERS

Close book with posters in upper level of library. Left side should have cube. Take cube to greenhouse. Left side of room has desk, put cube on scale and watch it slide into box. Put lenses on and toggle the left and right direction buttons until it turns into sphere. Hit round button in center, get sphere. Put the sphere into the right side of book and open it again. Put lenses on, go in stage.

KRONOS
Reply to  Pirate hooks
4 years ago

it starts with the big clock so change your phone time 00:00 the clock will have button you gonna solve the problem. The second one The Telephone you will find the number in liberary room near the gramphone 🙂 Then call the number from other room and answer it in the liberary room than take the wax ? You can solve it than ?

SB
4 years ago

Thanks! I’ll check out the desk drawers some more. Haven’t figured out the tree drawer, it looks like you can make a key hole but I have no key 🙁

ExoAnth
Reply to  SB
4 years ago

I’m stuck at the ending…I’ve found my way into the drawers. I’ve opened the clock. I’ve opened the book and went to the green house…but which shape do I pick to reform it into? And then what? Ahhhhh

ExoAnth
Reply to  ExoAnth
4 years ago

Figured out the shape xD
but…what is with the thing in between the drawers? Is there a way to separate it from the wood?
I

Marshall
Reply to  ExoAnth
4 years ago

What shape exactly?

Alex
Reply to  Marshall
4 years ago

Sphere

Alex
4 years ago

Okay. So, I’ve completed the second ending (the first alternate ending), and, now, I have no idea what to do next. I’ve looked in every room, but everything out of the ordinary I can find has been opened/unlocked/used. The only two things I can find that haven’t been touched are both upstairs in the atrium. One of them is the safe. The other is on the other side where the generator is. It’s on the centre of the railing. I can zoom in on it, but I can’t interact with it at all thereafter. Other than that, I can’t find anything.

Pirate hooks
Reply to  Alex
4 years ago

Think of the gold thing on the railing like a rocker switch, and watch the hanging weight as you do so. It solves the safe puzzle

Simon
Reply to  Alex
4 years ago

Use it to swing the ‘chandelier’ by stroking the gold thing in the direction of the safe as it gradually builds momentum it will smash into the safe…

Hoopaloops
4 years ago

I’ve opened the clock and opened two of the drawers in the desk, but how do I open the other two? I found the switch inside the top left drawer, but all that did was unlock half of the middle drawer. How do I open the bottom left drawer, which I assume has the switch to unlock the second half of the middle drawer?

Alex
Reply to  Hoopaloops
4 years ago

The middle piece that turns will rotate if you zoom in on it.

AoiKitsune
4 years ago

I managed to get the release ending. I have no idea how to get the escape ending. I managed to find one token, the one artifact, and a crank wheel with a four sided star shaped hole. I don’t know where to put it. Also, the handle is in the study on the desk? I feel like I’ve looked everywhere but I can’t seem to find it.

Alex
Reply to  AoiKitsune
4 years ago

If you don’t know what to do with the coin, look at the fortune teller. She has the answer. If I’m thinking of the right handle (there’s two in the game), you have to get the gate open in the very first room you started in with the altar. Otherwise, if it’s the other crank, go look in the Greenhouse. The handle is not in the desk, but what is in the desk helps you get the handle. In order to get the item, you have to get the middle drawer open. The desk has a lot of switches inside it. You have to activate them in the right order, and this gets the centre drawer open. Think of the drawer in the lab of The Room 2 to get you started. If you’ve gotten the left side of the middle drawer already, if you zoom in on it, you can turn it. Turn it slowly, and you should see what to do next. Hope this helps.

Doodoo
4 years ago

How many of the desk drawers can be opened? I’ve opened only the top two drawers. How does the banister railing function? What about the gold crest on the opposite side of the chandelier?

Melissa
Reply to  Doodoo
4 years ago

All of the desk drawers and 1 of the desk cabinents can be opened. Once you get the key for the first drawer you’ll be able to open the others…just look very closely at the desk. The gold crest works like a rocker switch to move the pendulum in the center of the room. You can use it to open the safe.

Alex
4 years ago

Alright. I got three of the four endings. There’s only one left. But, the problem is I can’t find anything else I can play with/manipulate. Although, I did notice a door in the greenhouse partially blocked by a tree. I’m not sure if that has anything to do with the final ending, but if it does, I don’t know what to do with it. If it doesn’t do anything, than I have absolutely no clue what to do anymore or even where to begin looking.

Keith
Reply to  Alex
4 years ago

Same here.

AoiKitsune
Reply to  Alex
4 years ago

Me too, completely stuck. I’ve tried each artifact, both at the same time, but it only gives me two release and one escape ending. After you’ve gotten three endings have you tried again?

Alex
Reply to  AoiKitsune
4 years ago

Unfortunately, I tried it to no avail. The game only let’s use one tower piece in combination with the beam of light from the Craftsman’s key. You only get one of the three endings. The fourth remains still a mystery.

Sneakermoose
Reply to  Alex
4 years ago

The fourth ending requires the use of all three beams (Craftsman/Imprison, Escape, Release). You have to take the screwdriver to front of either Escape or Release towers (I used Release) to remove the piece that blocks the beam when the other tower piece is active. This will give you the Lost ending.

Patricia
Reply to  AppUnwrapper
4 years ago

I finished ending 1,2and 3 and 4. My question to you is when I went through the last one at the end it shows a door . Does that mean theirs going to be a 4th one. THanks

AoiKitsune
4 years ago

Oh yea, has anyone used the screwdriver? I haven’t found one use for it yet, maybe that’s the key to the last ending?

CA
Reply to  AoiKitsune
4 years ago

I’m in the same place as you guys. All I have to use is the screwdriver it seems. Have you guys noticed that the box in the tree in the greenhouse is still open? I’ve been back in but I’m not able to change anything. Makes me feel like there is something else to happen in there.

AoiKitsune
Reply to  CA
4 years ago

I don’t know, I think all the drawers/boxes stay open after you’ve opened them.

CA
Reply to  AoiKitsune
4 years ago

I’ve been looking all over for screws but not finding any. I did see some on the sides of the window in the atrium holding brackets onto the wall but I can’t interact with them.

CA
Reply to  CA
4 years ago

I figured it out and completed it 100%. You will need the screwdriver.

AoiKitsune
Reply to  CA
4 years ago

Where do I use it? In the atrium?

CA
Reply to  AoiKitsune
4 years ago

On the projector.

Alex
Reply to  CA
4 years ago

What projector? The one in the last room?

CA
Reply to  Alex
4 years ago

Yes. At the end.

AoiKitsune
Reply to  CA
4 years ago

I can’t seem to find anything that I can interact with. You mean the last room as in the one where you redirect beams of light?

Alex
Reply to  CA
4 years ago

I still can’t figure it out. I don’t see any screw anywhere. The screwdriver won’t interact with anything.

AoiKitsune
Reply to  CA
4 years ago

Which projector?

Steven
Reply to  CA
4 years ago

I found on the wall behind the tree a place that created a hole looks like a key will fit in but I have no key

Zepic
4 years ago

So, I really need help!!! I just got past the forge and I have this screwdriver that I need to use on an oscilloscope in the study, but the screwdriver won’t fit anywhere in it! Please help I can’t progress in the game!!!

CA
Reply to  Zepic
4 years ago

Use the screwdriver on the oscilloscope in the library

Courtney
Reply to  Zepic
4 years ago

Go to the room that looks like an office. Not the room with the books in it.

Doodoo
4 years ago

What do I do to open the safe and the drawers embedded in the tree?

Alex
Reply to  Doodoo
4 years ago

For the tree, look behind it in the other room. It took me a while to find. Look on the floor to the right of the light fixture. The clue is there. As for the safe, look on the other side of the atrium where the generator is on the railing.

Doodoo
Reply to  Alex
4 years ago

Generator on the railing? I don’t see it

Alex
Reply to  Doodoo
4 years ago

Oh. I’m sorry. I phrased it in a bad way. On the side of the atrium with the device you use to connect the fuses. Turn around and face the railing. There is an object attached to it right in the centre.

Doodoo
Reply to  Alex
4 years ago

There is a gold crest on the railing. But I can’t interact with it. I press it, try to rotate, flip, it won’t move.

Alex
Reply to  Doodoo
4 years ago

I had a hard time getting to to work, too. Angle it to above the crest. Then put your finger on one side of it and move it very carefully. The weight in the middle of the room should start swinging.

Doodoo
Reply to  Alex
4 years ago

That was a tricky one. It’s very subtle. Thanks!!

Alex
Reply to  Doodoo
4 years ago

Yeah, that one is super difficult.

scorps
4 years ago

I’ve solved the 1st and 3rd endings. The only thing I have left that I can’t figure out are:
The telephone
The wax
Getting the reshapable sphere back so I can reshape it
The tree trunk key hole
The railing slider at the top most floor
Apparently I am still missing something with the three crystals
Two tokens
If anyone can help me with any of this it would be much appreciated.

Alex
Reply to  scorps
4 years ago

Give the tokens to the fortune teller in the library. “Cross my palm with silver.” She’ll give you items you can use on puzzles. In the coin slot, there should be a mechanism. Looks like a gear. You can manipulate that in close up view. That should get you started.

scorps
Reply to  Alex
4 years ago

Sorry, I did all this already, I found two tokens (and handed them in for items) and the mechanism. It’s just what I listed that I need help with.

Alex
Reply to  scorps
4 years ago

You listed all the items you have? For now, I can tell you the sphere does nothing else. The other shapes serve no purpose. Once you place the sphere, you’re done with that part. Oh, have you gotten into the cellar with the math problems? You’ll need to do that in order to use the wax cylinder.

AoiKitsune
Reply to  scorps
4 years ago

You don’t need to get the sphere back. You need to solve the drawers to access the dungeon. In there, there are some math puzzles which will give power to the library when solved. That will allow the telephone and gramophone to work. You still need to find a lever for the gramophone in the greenhouse though.

scorps
Reply to  AoiKitsune
4 years ago

I unlocked the dungeon and powered the gramaphone but after working once it won’t work anymore (the one in the library main floor, the room with the elevator). Is there any way to make it work again? The greenhouse gramaphone works, it just constantly makes noise and I don’t know what to do with it.

AoiKitsune
Reply to  scorps
4 years ago

There are telephones next to both gramophones. Hint hint.

Alex
Reply to  scorps
4 years ago

On the front of the library phone should be a phone number. Go to the greenhouse and dial it. Then go back to the library to answer the now ringing phone. Before you do, make sure you place the wax cylinder in the gramophone, because it’s going to record the sound coming through from the greenhouse.

Marshall
Reply to  Alex
4 years ago

So now I have a etched cylinder, but is there a third gramophone to interact with it? Seems that I’ve solved all the other puzzles.

Alex
Reply to  Marshall
4 years ago

Go back to the gramophone you got it from. Place it in and push the button on the front. The gramophone will play the music, solving the puzzle.

Marshall
Reply to  Alex
4 years ago

Jesus I forgot where I got it from and couldn’t find it anywhere…Which room is it in?

Alex
Reply to  Marshall
4 years ago

It’s inside the book up in the loft of the library. The one that had the posters on it.

adriennethology
Reply to  AoiKitsune
4 years ago

I’ve heard conflicting reports about where to find the greenhouse gramophone crank, which is driving me nuts by eluding me. Can someone tell me where to find it? (Yes, I’ve unlocked the cellar/powered the library/put the wax cylinder into the library gramophone.)

Alex
Reply to  adriennethology
4 years ago

The crank is given to you by the fortune teller. I’m not sure which coin, but it’s comes out of the slot in her machine.

adriennethology
Reply to  Alex
4 years ago

I’ve used one coin to get the wheel crank for the cellar open, where is the second one found?

Marshall
4 years ago

So I rang up the telephone in the library and got a cross-shaped key, what next? Still no key for the drawer in the tree.

Alex
Reply to  Marshall
4 years ago

Use the key on the chest of drawers in the cellar. You’ll get another token. The key for the tree you won’t get until the very end.

AoiKitsune
Reply to  Marshall
4 years ago

The key for the tree comes later. The cross shaped is

SPOILER

for the drawers in the dungeon

AoiKitsune
4 years ago

Hey Alex, figured anything out for the last ending yet? I’m super stumped

AoiKitsune
Reply to  AoiKitsune
4 years ago

CA just left us hanging 🙁

Alex
Reply to  AoiKitsune
4 years ago

I haven’t found anything. I’ve honestly given up until I feel like trying again or until CA or someone else gives us a hint or just tells us how. I’ll be sure to do the same, either a hint or just the straight up solution when I figure it out. Until then, I’m as stymied as you are.

Alex
Reply to  AoiKitsune
4 years ago

Hey, just got the solution from SB. Once you place the right artefact, look on the back where the beam projects out. There’s a slider with a screw.

CA
Reply to  Alex
4 years ago

Sorry to leave you guys hanging! Sounds like everyone figured it out? Had to get to bed 🙂

Alex
Reply to  AoiKitsune
4 years ago

I haven’t a damn clue to be honest. It’s the screwdriver. It’s gotta be. But I can’t find screws anywhere. Or anything for it to interact with. Even in the Craftsman’s room on the projector as suggested. All the other projectors that opened up the other dimensions are closed, so I can’t imagine them being of any use anymore. And this game seems to follow the dynamic that once a puzzle is solved, you don’t need to go back to it again. So, again, I can’t imagine those other projectors are any good anymore.

SB
4 years ago

Got all but the fourth ending (Lost?). Anyone got this one yet?

Alex
Reply to  SB
4 years ago

None of who have gotten that far have figured it out yet. CA suggested you use the screwdriver on the projector in the last room, but I can’t figure out how, and I imagine AoiKitsune has tried as well. You’re welcome to give it a shot yourself. If you manage to find out how, let us know.

Alex
Reply to  SB
4 years ago

None of us who have gotten that far have managed to figure it out. CA said s/he did it by using the screwdriver on the projector in the last room, but I haven’t figure out how, and I imagine AoiKitsune has tried as well. CA left before giving the solution or a hint to point us in the right direction. Give it a shot if you feel like it. If you figure out how to use the screwdriver, please tell us. I’m pretty certain it is the last key. Otherwise, why would the game let you keep it? It does sorta make sense that you’d use it in the very last room, though. The game discards any items that you can’t use in that room when you go in. I discovered that the first time I played through when I picked up the mechanism from the fortune teller. It was gone when I entered the room.

scorps
4 years ago

All I’m missing now is the thing that completes the three crystals station. I have all tokens and all rooms unlocked before you ask.

Alex
Reply to  scorps
4 years ago

Sorry to ask this, but did you solve the safe puzzle? The last crystal is inside the safe. Unless you got that one already. Oh, the clock. That’s probably the one you’re missing. The clock in the study follows your devices time (by the way, hats to the dev for coming up with that trick. Clever.) Turn off automatic time and date if you have it on, then set your device one minute before the hour. Open the game and go into the study. Watch the clock. When it chimes, a panel with a switch will open. You can probably figure it out from there.

scorps
Reply to  Alex
4 years ago

No I mean I have all three crystals, but tapping that machine I get a message that it needs another piece. There’s also a mechanical switch of sorts beside it that won’t budge. (I got the round screen beside this machine powered on, so that’s not the issue).

Alex
Reply to  scorps
4 years ago

Oh, okay. In the loft in the library with the two posters. Did you check that? If not, it folds in like a book. The cube is the missing piece for the machine.

scorps
Reply to  Alex
4 years ago

You mean the cube that fits opposite the gold sphere you create in the basement? I did that.

Alex
Reply to  scorps
4 years ago

Huh. Then I’m not sure why the machine isn’t working. The three crystals and the sphere are the only pieces to the machine. But, wait. If you shaped the sphere and turned on the screen, then the machine doesn’t do anything else. Those are it’s only two purposes. Not sure if you did this, but you use the screen like the one in the observatory, clicking the buttons to manoeuvre. The arrow acts like a compass, directing you to your goal, which is the second artefact. Again, not sure if you’ve done that already. Sorry if you have, but, like I said, I’m not sure where you’re stuck at.

Kevin Bacon
Reply to  scorps
4 years ago

I’m pretty sure that’s just a bug. Double tap the screen and use the buttons to get the screen to open.

SB
4 years ago

There’s a screw panel on the back on the right artifact, after you place it! Use the screwdriver on that to open a new hole

SB
4 years ago

For the final ending turn on all three projectors (null, both artifacts) and remove the back panel of the right artifact with the screwdriver. You’ll get the Lost ending…very cool

Alex
Reply to  SB
4 years ago

Weird request, but do you have a working solution for the right artefact’s crystal puzzle? I hate puzzles like this. Pretty much the only puzzle I don’t like in puzzle games, and I can never figure out the pattern unless it’s small, like the similar one inside the Craftsman’s key.

Kevin Bacon
Reply to  Alex
4 years ago

Maneuver one pair of beams so they are aiming right at the crystal. Now maneuver the pair next to them so they are away from the crystal, but facing the same direction. The puzzle should be easier to solve when you get to that point.

scorps
4 years ago

Were the second and third endings supposed to use (basically) the same cutscene with the boat and getting chased by tentacles?

Alex
Reply to  scorps
4 years ago

Yep. They were. Only one scene the monster did not escape (left artefact). The other one, the monster did escape (right artefact). That’s the only difference.

SB
4 years ago

I worked in twos (as you can hold 2 at a time steady). Its a bit of trial and error but if you get two pairs at the same rotation point they will all turn together. Then get one pair shining on the crystal, hold those steady, and just keep turning until the rest are lined up.

SB
4 years ago

Actually there’s a difference in the cut scenes in 2 and 3. In the Release scene, the tentacles extend and escape into the sky- in the Escape one they just destroy the house and then disappear.

paxjiang
4 years ago

I find the hole that you can insert your key into the tree,but when I rorate it,nothing happend

Kevin Bacon
Reply to  paxjiang
4 years ago

Go into the back of the tree to see what’s wrong.

scorps
4 years ago

So I’ll try to explain this as best I can. First, I found all endings. Now when I tap the spinning three crystal wheel it says “Something seems to be missing from these sockets.” I guess that’s a bug?

scorps
Reply to  scorps
4 years ago

Oh and my total time was slightly under 9 hours. How was everyone else’s?

Sneakermoose
Reply to  AppUnwrapper
4 years ago

The screwdriver and any tower box you may have found disappears whenever you travel (except of course for the last location where you need them to attempt an escape). I’m not associated with the game devs, but I’m thinking they did that so people wouldn’t get confused as to what objects are needed to complete a given chapter, plus you’ve only got so many inventory slots.

Sneakermoose
Reply to  scorps
4 years ago

4:49 (In my defense I have really bad insomnia so I played from about midnight to just shy of 5AM).

scorps
Reply to  scorps
4 years ago

Also is there a way to select a chapter? I don’t see such a menu.

Alex
Reply to  scorps
4 years ago

Yeah. That’s definitely a bug. The machine needs no other pieces. I think my time was eight, nine hours. Right around there. Now, I’m excited to do a speed run to make a faster time. Looks like I can solve the last puzzle again without having to do anything else beforehand. I’ll do that real quick. Then I can give a more accurate time. Just under nine hours. I think it’s funny how several of us have completed the game when the walkthrough for the main storyline isn’t even finished. I can’t wait to see what Fireproof has planned next. I can say without a doubt they are in my top three indie game companies along with Amanita Design and Firemaple Games.

Kevin
Reply to  Alex
4 years ago

where can I use the etched wax cylinder? and I can’t find the key for the box in the tree…

Honey
Reply to  Kevin
4 years ago

put the etched cylinder back to the gramophone from which u got the blank cylinder and play it

Kevin Bacon
Reply to  Kevin
4 years ago

Use the etched wax cylinder at the theater inside the book on the top floor of the library.

CA
Reply to  Alex
4 years ago

I completed in 7 hours on the first try. I may try a speed run but that sounds exhausting right now.

Kevin
4 years ago

I now stuck with the escape ending. don’t know what to do after I get the etched wax cylinder

Kevin Bacon
Reply to  Kevin
4 years ago

Use the book in the library to get to the old theater to play the etched wax cylinder.

paxjiang
4 years ago

now I find the fourth card,and get another artifact