All The Letters From Fireproof’s The Room 1, 2 and 3

The Room 1, 2 & 3
By: Fireproof Games

IMG_5488

After playing through The Room Three, I decided to go back and play The Room and The Room Two again. I was reading the letters and thought it would be cool to have all the letters from all the games in one easy place to read. So I posted them all here in order. I suggest only reading them if you’ve played the games, because they do spoil the story.

Feel free discuss the possible meanings!

See my review for The Room Three.

See my walkthrough for The Room Three.

See the letters from The Room: Old Sins here.

The Room:

final-728

final-729

final-730

final-731

final-732

final-733

final-734

final-735

Epilogue:

final-736

Click on the little numbers below to continue to the letters for The Room Two or click here.

***
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Linda S

thank you! what an awesome idea!!

Alsart Savience

here’s a pretty interesting theory about the role of the Craftsman in this story. Originaly written by Gregg Davis on the facebook page of Fireproof Games. Has anyone tried to put together the back story of The Room? There’s all these hints but still not sure of the storyline. Of course, it may not be linear. With all the confusion created by the Null warping space and time, it may be very hard to work out a coherent sequence of events. What does seem clear is that Simon Grayson, aka The Great Khan, aka The Craftsman, is the mastermind behind… Read more »

Allie

“Who pulls the strings of the puppetmaster?”
That’s the last sentence. The last sentence of the last letter. There is totally a fourth game.

Will

The craftsman leaves letters that say he needs a power source. We know the null somehow had something to do with the soul. The craftsman always remarks on the strength of the protagonist’s soul. He tries to trap us to harness our souls for energy. He needs enough energy to escape Grey Holm. He wants to escape into our reality but lacks a sufficient power source, hence the elaborate trap.

Mati9319

“The “escape” in Two, seemingly with the assistance of A.S., was just a setup for the big test” I think that our hero truly escaped at the end of “The Room Two”. The Craftsman could have created some landscapes and stuff inside a box (the one we’re getting trapped inside in “Imprisoned” ending), but the real living world with talking people in it? All this “Royal Institute” stuff from our character’s diary at the beginning of the 3rd game? NOPE. Nothing can grant such power I’m afraid, even the Null. I believe that at the beginning of “The Room Three”… Read more »

Gregg

I didn’t say he didn’t escape in Two. I meant it wasn’t really an escape in the sense that he escaped against the will of the Craftsman. The Craftsman let him get away, knowing he could easily pull him back in.

Lyse

I like the theory, but I also like to add another aspect. The Craftsman is also a prisoner as well. I believe that there are many more people who were also imprisoned by the Null Entity and turned into gems; we will see more if we see the Room 4, because the Null is linked to the soul. And the soul-gems is gonna be a key part to some puzzles we’ll see in the sequel.

Steve

Macallister (could be a variant of Macalister – R. A. Stewart Macalister) from 1902 to 1909 he was responsible for the excavations at Gezer (Israel). Became director of excavations at PEF Palestine Exploration Fund which was co founded by Arthur P. Stanley (AS).

Or

Donald Macalister he was a member of a secret society called the Cambridge Apostles, as was Arthur Smith who was an archaeologist and curator of the British Museum!

sparc_spread

Oh I have been thinking about this since I finished all R3 endings and I really appreciate your posting all the letters! That is a lot of work that you did for us – thank you. A few thoughts : * I agree with Gregg Davis’s interpretation of things * It seems like R2 is kind of like a tour of other locations in time/space where other people have tried to mess with the Null. In the ship chapter, the diary appears to be that of a captain who sees the Null as treasure / power. In the temple chapter,… Read more »

Alsart Savience

*He would be happy if he heard this 🙂 *Yes, it is almost like you said, except that Grayson/ The great Khan IS NOT the craftsman; it was hinted in one event of TR3, then confirmed by Fireproof Games itself in the Making of TR3, basically saying that grayson, for having exploited the powers of Null for his magic shows, as punishment he was trapped in the paper theater by craftman (which he has reserved the same treatment for Maggie), and besides that there are other information that can help out in understanding this story; in the Seance chapter, in… Read more »

sh4dow

In a lot of places in your arguments, you don’t seem to consider the fact that the Craftsman said that somebody is pulling his strings. He also speaks about having to find a power source or remaining trapped. Also, in the Imprisoned ending, the way he puts down that cube and a door opens for him looks way too familiar (i.e. something that we as a player frequently do). All of which indicates to me that he isn’t really a mastermind. But basically just another puppet. He is merely higher up in the hierarchy. Maybe even on top of the… Read more »

Lyse

I agree, the odd building we see through the telescope in the observatory hints at this fact. But more importantly, we ought to pay close attention to the fact that the Null element is powered by the soul; i believe it may play a larger part in the sequel.

Professor de Montfaucon

Maybe the null is a connection from our world to the tentacle beast world. Also Fireproof is making a new game: The Room Old Sins. Judging by the lack of the number, we might have a prequel on our hands.

Lyse

I agree, it might be a prequel to Room 3 , judging from the fact that it is mentioned that a engineer and his wife disappeared one day. Maybe this engineer is Montfaucon?

Professor De Montfaucon

I just played the new demo for the Room Old Sins and it was awesome! I managed to extract tons of evidence to add on to some my old theories and create new ones. Like this one: Is Macallister the protagonist? The very first note of the Room is a letter to the protagonist from AS(to find it go to TR1 ‘s App Store page and look through the description it’s there). It says that they’ve never seen eye to eye on AS’s research implying that they have had some kind of argument. Later the third note appears In all… Read more »

Lyse

Alsart Savience said that Grayson and the Craftsman is not the same person. And in the Room 3 I noticed that the faces of the posters featuring him has been scratched out; another point that hints that Grayson isn’t the Craftsman, only one of his victims. He has been turned in Null, like many of the people that we encounter in photographs through the series. MacAllister and the protagonist of the games are two very different persons. I think that while the aforementioned character was working with AS he may had fashioned a Null eyepiece of his own to help… Read more »

Professor de Montfaucon

I guess I agree with you except for that Macallister and the protagonist are not the same person because there is more evidence for than against that they are the same person. They both had an argument with AS and they both went to Egypt. There are no debunking facts that I can see. And why would A.S. lie to us? He has no reason to. Especially when the stakes are so high(first note). Did you play the TROS demo to?

Lyse

I think McAllister had assistants. And that AS created another piece from his sketches after Mcallister left. The protagonist from the original series is one of them. I am accounting for the Lost ending, as I saw the Mars Temples and I think that this ending may lead to the Room 4, while the Room: Old Sins focuses on what is really going on planet side. So two diverging but interconnected stories is going on, one that explores the origins of Null and other the effects of gaining knowledge you weren’t supposed to have in the first place.

Professor de Montfaucon

You’re still not accounting for the argument with A.S. piece of evidence. Also I don’t see any debunking evidence (if you do have some please tell me). And more evidence that Edgar and protagonist 1 are the same person is that they both were on bad terms with the royal society. And proof that protagonist 2 is protagonist 1’s child is that when protagonist 2 collects the eyepiece the subtitles say the same thing as in TR3: “Sometimes the eyepiece can be used to see things otherwise hidden.”. And right before protagonist 2 collect the new eyepiece s/he says: “Everyone… Read more »

Lyse

You are not getting my theory right. There are two eyepieces. AS created one to give to the protagonist. It is ON Mars. The person there is the key to denull all the souls. Why? The evidence in the games stated that the Null entity is sealed on a series of temple on Mars. Edgar sent his assistant to rescue AS I think and I think AS had the foresight to save some of Edgar’s plan and created a second one as back up plan in case Edgar couldn’t arrive in time to save AS. The assistant then finds the… Read more »

Lyse

I believe that there are unknown factors related to the Null that ARE in play, that is all. You assume that your theory is correct, but what if there is a twist waiting to be revealed that may cast the things we are seeing in a new light. Something that shakes your confidence in your theory. Horrific truths about Null isn’t uncommon in the Room series and we are merely looking at the tip of the iceberg.

This series may turn out to be more Lovecraftian than we think.

Professor de Montfaucon

You’re still not providing any evidence that debunks my theory. You’re just saying that there might be a twist but you don’t know for sure. Also I still think that Simon is the Craftsman because when someone is nulled their faces are scratched out from their pictures and this has remained consistent until Simon. He has his face burned out. Also how did Simon get his hands on a NULL SHARD which was invented by the Craftsman who likes his secrets kept as seen with the aquanaut (note in TR3). I believe that he almost had his secrets revealed when… Read more »

Alsart Savience

Welp double post
I someone know how to delete this one please tell me.

sparc_spread

Thanks for this explanation! And for pointing me at the TV Tropes page, which corresponds with what you said.

When I mentioned Montfaucon’s “wife/lover”, that was a mistake, I should have said sister: Lucy.

Don’t worry about your English! The main thing is we are from all over the world and we are all united by our interest in these incredible games!

Professor de Montfaucon

Can anyone find the Craftsman’s family motto?

Professor de Montfaucon

I need it to add to my family page of my room notes

Professor de Montfaucon

I just played the new demo for the Room Old Sins and it was awesome! I managed to extract tons of evidence to add on to some my old theories and create new ones. Like this one: Is Macallister the protagonist? The very first note of the Room is a letter to the protagonist from AS(to find it go to TR1 ‘s App Store page and look through the description it’s there). It says that they’ve never seen eye to eye on AS’s research implying that they have had some kind of argument. Later the third note appears In all… Read more »

Professor de Montfaucon

I posted the theory twice, because the first time, it was a reply not an actual post. Sorry.

And the TROS means The Room Old Sins

Alsart Savience

*In response to Professor de Montfaucon Even though I appreciated the theories written by you and by Lyse, I could not take part in the EGX and try the demo, so I can not tell who is right and who is wrong, but there’s are some things i would like to point out, plus some flaws in your theory. First of all, for the last time, Grayson IS. NOT. THE. CRAFTSMAN. It was cleary hinted by an event in TR3, and later even confirmed by Fireproof itself by this line: “The Great Khan exploited the power of the Null to… Read more »

Alsart Savience

I forgot to write that the symbol of The Circle in TR1 appears only in the PC version.

Swellerpeach

There’s a PC version?

Alsart Savience

Yeah. There’s a PC version of the first two games, and hopefully also for The Room Three and Old sins in the near future.

Professor de Montfaucon

I guess you’re right about the Craftsman, and you are definitely right about the timing(I must have gotten confused with the release dates) but TROS happens between TR2 and TR3, as evident from the mystery explosion newspaper at the bottom of Edgar’s study. What do you think about my Edgar Macallister theory? And more proof that the crates are from the Circle is that it’s said in the notes. And also, the Circle symbol has the Roman numeral 12 in it, and it doesn’t change. What do you think it means? And more proof for your Greyhenge theory (I did… Read more »

Alsart Savience

1- if it is true that TROS happens between TR2 and TR3 this could be a quite interesting information, considering that the diary pages of the Craftsman were probabily written during that time. 2- regarding your Edgar Macalister theory it seems quite legit, except for a flaw i noticed at the moment, namely the “only one eye piece” part; AS never said there was only one, but that he was the one that built that model, and as far as we know he may not have been the first to create one, e considering that other people, having some knowledge… Read more »

Professor de Montfaucon

You put it on your twitter. And look what Fireproof said about us! (I email them questions, They know me)

Hello *****,
we saw the app unwrapper conversation last week, it’s pretty juicy! I’m gonna be honest here and tell you we don’t want to give away the story, so can neither confirm or deny the theories expressed 😛
However it’s great to see it cause so much interesting chat, that’s exactly why we want to maintain the mystery 🙂
Hope you are well *****,
Barry

(***** is a replacement for my name)

Professor de Montfaucon

It was on your twitter. Also look what Fireproof said about us (I email them questions, they know me)!

Hello *****,
we saw the app unwrapper conversation last week, it’s pretty juicy! I’m gonna be honest here and tell you we don’t want to give away the story, so can neither confirm or deny the theories expressed 😛
However it’s great to see it cause so much interesting chat, that’s exactly why we want to maintain the mystery 🙂
Hope you are well *****,
Barry

***** is substituted for my name

Professor de Montfaucon

Double post sorry

Professor de Montfaucon

Look what Fireproof said about the Circle symbol

“As for the symbol, you are correct. The circle have many secret signs and this is one of them. The Twelve is mysterious: perhaps it represents twelve people, or twelve groups of people, or twelve centuries…. nobody outside the circle knows :)”

Alsart Savience

NICE! i knew that symbol had some real meaning for the story of the game! It would be nice (even if unlikely) if in Old Sins we could investigate a little more deeply about the circle, or at least have some clear clues about its existence.

Professor de Montfaucon

I think that the Symbol on Hydrus’(TROS protagonist) is another symbol of the Circle.

Ryan Zollinger

Just so you guys know, Simon Grayson, A.K.A. The Great Khan, is NOT The Craftsman. In Fireproofs the making of The Room Three, it says that The Craftsman imprisoned The Great Khan in the paper theatre because he was meddling with the null. (by the way, the craftsman is such a hypocrite. That was the same reason he imprisoned margaret cox) Also does anyone here know what The Circle is? (A.S. mentions them, and Edward mentions them.)

Professor de Montfaucon

I believe that the Circle are a secret society wanting to bring Astaroth back from his prison.

AS

I don’t think that that’s it. Perhaps there is a connection to asteroth, because of their incantation that AS found, but only to gain information about the Null, much like AS. Perhaps the table with the swirly symbol that holds the blue Null samples at the end of TROS is what they are using as a power source instead of AS’s power scource.

Professor de Montfaucon

The swirly symbol is the seal. I also think the the Circle’s HQ was built around it, as the seal is rough rock, but everything else is smooth marble. Maybe the Circle doesn’t know what it is and Astaroth is influencing them somehow, but I think that the seal is what keeps Astaroth imprisoned.

A.S.

There is one thing I thought of. On the null planet, there are 3 buildings. One is the place where the craftsman imprisons you in the imprisoned ending, the other is the temple in the lost ending, BUT WHAT IS THE THIRD BUILDING!!!!!!!!!!?? I think that they will create a game that starts with you entering the temple in Lost, and then use the the third building and the lost building to create an ultimate puzzle game with multiple buildings with rooms with multiple tables with old sins boxes. THE ULTIMATE PUZZLE GAME IN THE HISTORY OF THE WORLD!!!!! Also,… Read more »

A.S.

Greyhenge is a portal. In the end of the chapter before the epilogue in TR1, you are transported to a stonehenge-like place with only one arch. In the model of greyhenge, there is only one arch. You go to every building on the model tabel except for greyhenge. But you do go to greyhenge. In TR1. And it would make sense that the place where you but A.S.’s null crystal (the green one that shows up on the null tarot card) is at Grey Holm. So, the craftsman is involved in our affairs with the null long before it even… Read more »

Mark

Great resource and discussion. I have previously been a fanatic of the games but had not found a place to post my findings, and resorted to posting at the end of reviews/walkthroughs. First off all the words for the typewrter in TR2, Ch4: (A partial list was written previously; but here is a conplete list (as far as i am aware) and there is a certain logical order to them) We begin with: INFINITY This leads on to: VOYAGE The last tarrot word in response is: HOME We are then led to: ENDLESS The last tarrot word in response is:… Read more »

Mark

Next there are a couple of coordinates from TR3: At the beginning of the game in the suitcase (with lens) is N: 50.334 E: -3.533 This lattitude and longitude (N50 20’ 2.4”; E-3 -31’ -58.8”) is the global coordinate of the mew stone. Later in the game in the observatory (Ch 5) where you pick up the Sun Dial, there are some loose papers, with the text: Sector 23 N: 51.2365 W: 0.5703 This lattitude and longitude (N51 14’ 11.4”; W0 34’ 13.08”) is global coirdinates if Fireproof Games offices I believe: 20 Bedford Road, Guildford (also the location where… Read more »

Mark

Lastly Id like to point out a biblical connection; many of the numbers/codes used in the game are references to bible qoutes: TR1: Ch2: House Picture: “Rev 6:05”: just as you open third seal to box: Revelations 6: 5 When the Lamb opened the third seal, I heard the third living creature say, “Come!” I looked, and there before me was a black horse! Its rider was holding a pair of scales in his hand. TR1: Epilogue: Name on Box: “Job no. 38:17”: Job 38: 17 Have the gates of death been shown to you? Have you seen the gates… Read more »

Mark

Lastly, a piece of fan fiction I wrote to Fireproof on a postcard of the mew stone: I am not blind; I have passed the TRIAL : taken All paths; explored all rooms. The Circle; Tarot cards; my Sigil: they were hollow clues. I have opened the third seal, my eyes are open. The focus of my soul, the energy within, yearns for more… My puppet strings are not fireproof, yet i followed AS into the Fire I have journeyed far, for the great sails of the Rose travelled on Air Isolation on the Craftsmans island soothed me for a… Read more »

The Circle

In response to Marks thing with the typewriter, I tried the combination ‘WHATSINTHEBOX’. It then says, ‘Another Box’.

Mark

Coincidence, or not?
I’v been playing on ipad and iphone; there was an apple update to TR2 a couple of days back for ‘bug fixes’.
‘WHATSINTHEBOX’ now works for me!
Mk.

Professor de Montfaucon

Has any one found the 3 secret radio messages?

AS

Radio messages? Where is this at?

Professor de Montfaucon

In TROS, once you get the first 2 radio messages, play around with the dial to find 3 extra messages

A.S.

I figured out the radio messages! For those who would like to listen to them too, here’s how to find them. First, you tune the first two radio messages that you find in the game, so the light is green. Then, you go back into the maritime room, and there are two more frequencies that have the jumbled up talking. Both frequencies are specific for a tuner. The frequency on the far right goes with the tuner on the left and vice versa. Let me know what you think of them, since they are very interesting.

AS

Professor de Montfaucon

It pretty much says that Hydrus, TROS’s protagonist, had a predecessor who escaped with a null sample, and the Hydrus is being watched and his current assignment will be his last, probably meaning the Circle will try to kill him. Maybe in TR4 (if there is one) Hydrus will seek out the original protagonist and they will join forces

A.S.

From what I understood from the messages (because they can be hard to understand.) Hydrus was a valuable asset to The Circle. But, he started to experience side effects from the Null. So, they had him finish his assignments, and imprisoned him. However, he escaped and that’s all we know.

Professor de Montfaucon

There are actually 3 extra radio messages, and the basic gist is that Hydrus’ predecessor was extremely gifted, but stole a null sample, and the voice goes on to say that Hydrus is also gifted but will be watched closely, then in the 3rd the voice says that Hydrus is showing signs of disunity, and they will be ending his career. Probably by attempting to kill him. The voice is probably Crowley, mentioned in the typewriter who seems to be the leader of the Circle

A.S.

I know about the third radio message. When I first explained how to find them, I didn’t know about the third. I agree and disagree with you though. I do believe that the voice is Crowley, but I don’t believe that the messages talk about Hydrus’s predoccesor. Nor do I believe it had anything to do with stealing the Null samples. But, I’ll listen to the radio messages again and take into consideration what you said Montfaucon.

Professor de Montfaucon

There are actually 3 extra radio messages, and the main gist of them is that Hydrus had a predecessor who stole a null sample. Later Hydrus is being watched and is showing signs of disunity so they will terminate his career, most likely by attempting to kill him, Hydrus will probably escape and join forces with these original protagonist. Something else I noticed is that TROS explains why the Royal Institute was so shrill about denying the original protagonist funding for studying the null, as they already know what happens as they were told by Abigail.

A.S.

I just finished listening to the messages, and I only saw one piece of loose evidence that a Null sample was stolen, and that is “We cannot allow for history to repeat itself.”
I think this refers to the fact the collector Hydrus is showing sight of disunity, and there were previous collectors who had similar troubles, possibly leading to something worse.

A.S.

Also Montfaucan, I think you’re forgetting that WE ARE HYDRUS. The game hints to it with our notebook that has an H on it, and Fireproof Games confirms it in ‘The Making Of The Room Old Sins’.

Professor de Montfaucon

I know we are Hydrus, I was just stating it that way as it was easier for me to write it out, but an other piece of evidence that Hydrus’ predecessor stole a null sample is that the voice states “His escape with our samples was unfortunate” and did you find the extra hints at the end of the game?

Professor de Montfaucon

I recently encountered something that I find very interesting. I was looking up Astaroth on Wikipedia, when I found this: “The name “Astaroth” as a male demon is first known from The Book of Abramelin…” If you search up The Book of Abramelin you find that it was translated into English by the British occultist Samuel L. MacGregor Mathers who was the head of the Hermetic Order of the Golden Dawn. May seem like nothing at first, but continue on, and you will find that it influenced a young member who would later try to seek the Holy Guardian Angel… Read more »

A.S.

That is very interesting. As is obvious in The Room, many names and ideas are shown without us really knowing what they are until later reveals and discoveries. This makes me wonder if there is anything that mentions the name Aleister.

A.S.

Ohhhhhh. I see it now. The muffled voice made it hard to understand. Okay. That makes more sense.

Professor de Montfaucon

Has anyone wondered what the altar exactly is? It has very similar markings to the seal, which leads me to believe that the altar itself is a seal. Because, from what we have seen any object with the cup and ring markings is containing something the artifacts contain inventory objects and the seal contains the null. I believe that the altar is the seal that prevents Astaroth from escaping his prison dimension, seen in the last level of TR2. It seems to me that there are at least 3 ways for Astaroth to escape: 1. Breaking the seal, which is… Read more »

A.S.

Honestly, I think that this has practically NOTHING to do with Astroth. He is most likely just an alchemical figure that was only mentioned by AS out of ignorance.

Professor de Montfaucon

I mean Astaroth could be the tentacle entity, if not, then by Astaroth I meant the tentacle entity. Another thing the altar could be is not the actual seal, but a map to it. Maybe the actual seal is in the deep well in the Martian ziggurat.

A.S.

I have found new information concerning the secret messages. Montfoucaun, you were half right. The radio messages do talk about a collector stealing a sample, but not the one you thought. The spot in the messages where you said that it says predecessor? It doesn’t. I still can’t make out what it says, but it’s probably a last name. Anyway, the collector that stole the Null Sample is Collector Hydrus. Go to the spot in the game where you need to put the sample into the suitcase. Wait for the hints to start popping up. This is what they read:… Read more »

Professor de Montfaucon

If you listen closely it says Hydrus’ predecessor. If you don’t believe me you can ask fireproof themselves through their email as I did.

A.S.

I’ll take your word for i

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