Starman: Tale of Light: Walkthrough Guide

Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Flow Mode

Chapter 2, Factory:

1. Pull the lever and go through the door.

2. Pick up the transparent cube and place it down anywhere. Pick up the black cube under it and place it on the spot in front of the light source.

3. Pick up the transparent cube and place it on top of the black cube. Stand on the plate to the left and the cubes will rise up so the light hits the transparent one.

4. Pick up the light cube and place it on the lighting bolt. Head down the stairs.

5. Pick up the black cube and place it on the floor switch.

6. Flick the wall switch to bring down the platform.

7. Move the black cube anywhere. Then flick the switch again to raise the platform.

8. Climb up the ladder and carry the transparent cube to the platform. Place it down.

9. Climb down the ladder again and flick the switch to lower the platform. Pick up the transparent cube and hold it in front of the light source to energize it.

10. Place the light cube on the lightning bolt and continue on.

11. Grab the wheel and swipe to the left to lower the ramp. Climb down and get the transparent cube. Bring it back up.

12. Hold the cube in front of the light source to energize it. Then place it down near the ramp. You can’t take it down normally because those energy beams will deactivate it.

13. Pull the ramp back up and place the light cube on the very back edge of it. Then lower the ramp so it falls to the middle of the lower floor before those energy-sapping beams turn on.

14. Lower the ramp all the way and go down. Place the light cube on the lightning bolt and press the button. Collect the little orbs to complete the chapter.

Click on the little numbers below to continue to Chapter 3, Museum, or click here.

This Post Has 12 Comments

  1. Nona

    For the life of me, I canΓÇÖt figure out how to make him jump on ice. Tapping just makes him stop. Help.

      1. Nona

        Thanks!

  2. Denise

    I just cannot get it down the ramp without it going dark. I’ve done exactly what you’ve done on the video but it doesn’t seem to matter. As soon as it topples…it goes dark.

  3. Starman

    Where is the third campfire? When I light the first two I see 1/3 and 2/3, but I cannot find #3.

    1. Owlman

      On the beach away from the chime structure & weather dial another inland from chime crank.

  4. Cassidi

    When I did the circuit board step, it didnΓÇÖt stay lit when it went under water. So, no when I try to light raise the pillars, they donΓÇÖt light up.

    1. Michelle

      Hello same thing happened to me. The pillars wonΓÇÖt go up because the circuit broke when it went under water. I donΓÇÖt know how to restart this section.

  5. Lester Hill

    In Flow Mode, when I pull the 3 levers next to the circuit board, the three columns don’t go all the way up. What am I missing?

    1. JL

      I had the same problem. You have to pull the columns up for them to work.

  6. Owlman

    IΓÇÖm missing crystals 5 & 7. How do I know what I missed?

    1. Owlman

      Ah. HadnΓÇÖt done enough raking.
      Tried the hopping over logs again. Thought IΓÇÖd got both but hadnΓÇÖt.

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