My Painful Journey With ‘Uri: The Sprout of Lotus Creek’

Uri: The Sprout of Lotus Creek By: Γò¼├║╬ô├▓├▓Γö¼├¡Γö¼ΓòíΓö£┬╜Γö£┬╗Γö¼Γòí╬ô├▓├▓╬ô├▓├▓ (Dream Tree) I'd been cautiously keeping an eye on Dream Tree's puzzle platformer, Uri: The Sprout of Lotus Creek up to its release. The teaser videos didn't give a good idea what the game would be like, but I was curious about the cencept of using the user interface (UI) as controls. I also liked the look of the game, as it has that…

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‘Bertram Fiddle: Episode 2: A Bleaker Predicklement’ Review: It’s Pun-damental, My Dear Gavin!

Bertram Fiddle: Episode 2: A Bleaker Predicklement By: Rumpus Animation Bertram Fiddle has had quite the journey in getting his latest adventures recorded and turned into a video game. It's been a bumpy road, but after a successful Kickstarter and many many delays, we finally get to play A Bleaker Predicklement, the second episode of the point-and-click adventure that follows Victorian England's finest explorator as he hunts down the elusive Geoff the…

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‘Lynk.’ Review: A Draw-some Puzzler

Lynk. By: Michael Le Update, October 2017: When I played the game and wrote this review, The Witness was not available yet on iOS. I've since played it and realized that Lynk copied all its mechanics from there and it's not as original as I first thought. It's still worth playing if you can't play The Witness, but otherwise I recommend playing that instead. Based on appearances, I almost ignored the new…

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‘Little Red Lie’ iOS Review: Life’s Not Fair

Little Red Lie By: WZO Games Inc. (Will O'Neill) Will O'Neill's Little Red Lie is not an easy game to get through. And I don't mean that the gameplay is challenging. In fact, it has very little gameplay to it and I imagine many would not consider it a game at all, rather more of an interactive novel. But even the interactivity is minimal. No, what I mean is that the subject…

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‘Technobabylon’ iOS Review: Plug in Your Wetware and Get Pulled into a Trance

Technobabylon By: Wadjet Eye Games & Technocrat As much as I like point-and-click adventures, I can be a bit particular with my tastes. Getting stuck too often for too long can turn me off from a game I'm otherwise enjoying, especially if the answers seem illogical or the puzzles require too much guesswork to solve. Layout usually plays a part in this, as well. Is the game user-friendly as far as making…

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Technobabylon: Walkthrough Guide

Technobabylon By: Wadjet Eye Games & Technocrat This is a complete walkthrough for the iOS, Android and PC point-and-click adventure game, Technobabylon, by Wadjet Eye Games. Feel free to ask for extra help in the comments section. See my Technobabylon review here. Walkthrough: Part 1: Part 2: Part 3: Part 4: Part 5: Part 6: Part 7: Part 8: Part 9: Part 10: Part 11: Part 12, Ending 1: Part 13, Ending…

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‘follow.trail’ Review: Forge Your Own Path in This Unique Puzzler

follow.trail By: Grzegorz Pykacz Over the last few years, puzzle games have become one of my favorite genres to play on my iPhone. There's no shortage of truly wonderful puzzlers on iOS, and they're usually a great fit for the platform. But with so many releasing every day, it's easy to become skeptical whether any individual game will offer anything truly new or unique and feel worthy of my time. How many…

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‘Swim Out’ Review: These Are Dangerous Waters

Swim Out By: Lozange Lab My first few days with Lozange Lab's Swim Out involved a lot of rage quitting. I've come to expect certain things from puzzle games, and one of those is an undo button. It's not always necessary, but when a level can include thirty to forty moves, I'm not too thrilled when I'm forced to constantly restart. Still, there was something so compelling about Swim Out and I…

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