Hi everyone, and welcome back to My Week Unwrapped, where I discuss all the games I’ve been playing over the last seven days. This is going to be a short roundup, since I played the Apple Arcade game, Creaks, most of the week. I was completely blown away by it and spent pretty much the whole week playing through it and working on my walkthrough guide. I’m working on a review for that and also need to do an Apple Arcade roundup soon, so I’ll save my thoughts for that. But if you haven’t played yet, do so! Anyway, let’s talk about the other games.
Meteorfall: Krumit’s Tale
I’ve been waiting for Krumit’s Tale to come to iOS ever since it was announced, but the developer, Slothwerks, decided to focus on PC first this time. Thankfully, the mobile release is getting closer, as it’s now in the beta phase on both iOS and Android. I’ve had the game for about a week and squeezed in some sessions between Creaks. This one is a lot meatier than Meteorfall: Journeys, and I’ve yet to beat the base game with any of the characters yet. I’m slowly learning with each attempt, though, and I look forward to spending many hours with it. I have a full preview with more gameplay videos, so I’ll let you read that rather than repeat myself here.
I wrote about Bird Alone last week, a game in which you check in every day on your parrot friend and so little activities together, like play music, write poetry, or draw pictures. I’m still playing daily, though the seasons have changed several times now and we just completed our musical garden. So I’m a little worried about what’s next. I still love spending those few minutes every day with Sammy and look forward to his little surprises. I still would recommend it based on my experience so far, but I’ll have to give more impressions next week.
Light the Sea
Light the Sea is a high score chaser in which you need to slingshot a little light higher and higher through the sea. I like the art style and soundtrack, but unfortunately the gameplay doesn’t really work for me. I’ve never been much of a fan of slingshot controls, and here it feels even worse because there are obstacles that are hard to predict until you’re already dead. It’s free to try, so there’s nothing to lose by downloading it. If you like it, you can spend $1.99 on each of the IAPs, two of which unlock other characters, and the third gives you a free continue after each death instead of having to watch an ad.
Sky: Children of the Light
A lot has been happening in Sky this week, as the game celebrates its one-year anniversary at the same time as the new Season of Sanctuary starts. The new area called Sanctuary Islands is perhaps the most ambitious yet, and it’s a joy to explore, what with its floating islands, waterfalls, and geysers that shoot you up into the air. There’s also six new seasonal spirits to collect, and you can use my guide if you need help finding them. There are also weekly treasure hunt quests, which you can find here. And of course there are seasonal candles to find each day, which allow you to purchase seasonal cosmetics. If you need help with those, I have a guide here. Today is also the last day to see the office decked out for the anniversary party and also get a party hat that’s yours to keep. And last, the new Sky Shop opened, where you can buy physical merchandise that uses a technology called STAR to connect with the game. I have a video of that below, along with the anniversary party. I also have beta video of the manta cape, this season’s ultimate gift.
The Almost Gone
And last, due to popular demand, I finally added the last act of The Almost Gone to my walkthrough. It’s a short one, but if you needed help with it, now you have it!
Felix the Reaper
I tried several times to give Felix the Reaper another chance, but I just can’t get into it. I’m still on the first level of the second chapter and even when I try to ignore the scoring system, I still end up frustrated with it. I tried the hints, but they just make the puzzle seem even more tedious than I initially thought, so I end up closing it to play something else. The carry mechanics are clumsy and I find it hard to predict what a shadow will look like when I place an object down. It doesn’t help that any mistakes have to be fixed manually. There is an undo button, but it only rewinds back to the last “milestone,” so you still have to repeat a lot if you use it. With so many other games to play, I just can’t see myself suffering through this. It makes me sad, because I do like the overall concept, the story, Felix’s dancing and, of course, Patrick Stewart’s narration. But none of those things matter if I just don’t find the game fun to play. Anyway, I don’t have a new video, but I’ve included the one I made last so you can’t see what it’s like before making a decision on whether to buy it.
And that’s everything I’ve been up to this week! Like I said, I spent most of it playing Creaks. I also tried the latest Apple Arcade game, Necrobarista, which seems interesting, but is all reading. It’s a visual novel, and the writing does seem strong so far, but I have to be in the right mood for something like that. So I’ll probably revisit it on a quieter week, when I can focus more on it. Anyway, let me know in the comments section what you’ve been playing and I’ll see you back here next week with more of My Week Unwrapped!