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‘Thumper: Pocket Edition’ – Some Thoughts on Accessibility

Thumper: Pocket Edition By: Drool LLC I had heard great things about Drool’s fast-paced “rhythm violence game,” Thumper, ever since it released on consoles. I loved the look of it, but it looked like it would just make me ragequit five minutes in. So when it finally made its way to iOS, I decided to pass on it, especially since

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Darkness Rises: Tips, Tricks, Walkthrough Guide, Videos and Impressions

Darkness Rises By: NEXON Company I don’t play too many free-to-play games these days, mostly because I don’t want to be constantly reminded while playing that buying my way ahead is an option. I just want to play a game and leave my wallet behind. Occasionally something just looks so good, though, that I have to try it. The latest

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‘BOMBARIKA’ is Both Poorly Designed and a Buggy Mess (Review)

BOMBARIKA By: Street Lamp Games  BOMBARIKA is the first iOS game from Street Lamp Games, and it’s listed as having in-app purchases (IAPs) despite being a paid app, but I liked the diorama look of it and I was curious, so I took a gamble for $0.99. Unfortunately, an interesting idea is drowned out by poor design choices and

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‘Oddmar’ Review: Just Eat the Magic Mushroom

Oddmar By: Mobge Ltd If you’ve been frequenting this site for a while, you probably know by now that I’m usually not a big fan of platformers. Even back when I still played games with a controller, I tossed Mario aside in favor of Zelda. So when it comes to using a touchscreen, it’s very rare that I feel in

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Golem Rage: Gameplay Video and Impressions

Golem Rage By: Zuki Games &#xfeff Zuki Games’ Golem Rage is one of those rare unicorns, a runner that’s a paid game without any ads or in-app purchases (IAP). It’s also level-based instead of endless, so those who are tired of infinite runners have something to look forward to. I’ve played a bit and the game is it really a

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Never Stop Sneakin’: iOS Gameplay Videos and Impressions

Never Stop Sneakin’ By: Humble Hearts LLC Humble Hearts’ Never Stop Sneakin’ released a little over a month ago on PC and one of the complaints was that it felt like a mobile game. So when it made its way over to iOS this week, that wasn’t necessarily a reason not to buy it. I was curious about its top-down

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Hyperforma: Gameplay Videos and Impressions

Hyperforma By: Fedor Danilov &#xfeff I’d never heard of Nord Unit’s Hyperforma before I saw it pop up in the App Store’s pre-order section. I was a little concerned about the claim that it’s a hardcore arcade game. But the video below and the gorgeous screenshots made me want to try it anyway. First off, let me talk about the

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