Gone Home: An Interview with Steve Gaynor About the iOS Port

Gone Home By: Annapurna Interactive / Fullbright Company After waiting years, wondering if I'd ever get to play Gone Home on my iPad and pretty much giving up all hope, this December brought a huge surprise. With the help of publisher Annapurna Interactive, the Fullbright Company ported their multi-award-winning adventure game to iOS this past week. Since I was told a while back by co-founder Steve Gaynor that it was unlikely to…

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‘Gone Home’ iOS Review: Feels Right at Home on an iPad

Gone Home By: Annapurna Interactive / Fullbright Company Gone Home released on PC in 2013 to critical acclaim, won a bunch of awards and, along with it, a ton of controversy. Dubbed the original “walking simulator,” the lack of any meaningful challenge prompted questions on whether it’s even a game. Basically, you walk around an empty house, picking up objects and reading notes left around by the family. There aren’t really any…

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Gone Home: iOS Walkthrough Guide, Tips and Tricks

Gone Home By: Annapurna Interactive / Fullbright Company See my Gone Home review. I never expected the original walking simulator, Gone Home, to come to iOS devices, even thought I wanted it to so badly. Yet, here we are at the end of 2018 and I'm playing it on my iPad from the comfort of my couch. It feels really nice on a touchscreen, but there are some settings you may miss.…

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Donut County: Walkthrough Guide, Tips and Tricks

Donut County By: Annapurna Interactive Donut County is the latest Annapurna-published game. It's developed by Ben Esposito and you play a hole in the ground that swallows everything in its path. It's not a difficult game, but some puzzles can be a bit tricky, so I'll help you out. Feel free to ask for extra help in the comments section. Levels 1 - 6 | Levels 7 - 14 |Levels 15 -…

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‘Donut County’ Review: Life as a Hole is Pretty Sweet

Donut County By: Annapurna Interactive (Ben Esposito) I didn't really know what to expect from Donut County when I first heard it announced, but being published by Annapurna Interactive was already a good sign for me. They've published such games as the masterpiece, Gorogoa, the iOS port of Flower, and short but sweet Florence. I knew anything from them would at the very least be unique. Combine that with the odd premise…

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Florence: Review and Walkthrough

Florence By: Annapurna Interactive (Mountains) This is a bit of a hard review to write. Florence is a short game, and anything you know about it ahead of time will just lessen the experience. In fact, even reading the App Store description will keep you from being all too surprised at what happens. Assuming you read it before buying, you're going to know at least the gist of the story. But it's…

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Gorogoa: Complete Walkthrough Guide for All Five Fruits

Gorogoa By: Annapurna Interactive & Jason Roberts This is a complete walkthrough guide with hints, tips, tricks, solutions and answers for the iOS, Android and PC puzzle adventure game, Gorogoa, by Annapurna Interactive. Feel free to ask for extra help in the comments section. See my Gorogoa review. Tips & Tricks: I have a complete walkthrough below, but I suggest trying these tips before resorting to it. - In every chapter, your…

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‘Gorogoa’ iOS Review: Simply Awe-Inspiring

Gorogoa By: Annapurna Interactive & Jason Roberts The demo of Jason Robert's Gorogoa was one of the few games I was willing to suffer through playing on my new laptop about two years ago, and I'd been eagerly awaiting the full release ever since. I heard that he scrapped a lot of his original ideas, though, for a more streamlined approach, and I wasn't sure what that meant and whether the game…

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