The Room 3 (Three): Escape, Second Ending Walkthrough

The Room Three
By: Fireproof Games


This is a complete step-by-step walkthrough with hints, help, tips, tricks, answers and solutions for all the second alternate ending, Escape, of The Room Three by Fireproof Games. Only read this if you don’t mind spoilers. Feel free to ask for extra help in the comments section.

Chapter 1, The Lighthouse | Chapter 2, The Clock Tower. | Chapter 3, The Forge. | Chapter 4, The Observatory. | Chapter 5, The Projector, Imprisoned Ending. | Release Ending | Escape Ending | Lost Ending

See my review for The Room Three.


If you’re missing any of the items needed, go back and see my walkthrough for the Release ending.

You can also watch my video walkthrough for all three alternate endings here:

Ending 2, Escape:

Go to Maggie the fortune teller in the library. Pull out the token slot and take the small mechanism. Rotate the little slider to make a circle and it will turn into a key.





Go back to the study. There’s a keyhole on the right drawer of the desk. Use the small mechanism key to unlock the drawer. It appears empty at first. But there’s a hidden compartment. Look at the left side of the drawer and slider the slider to the left. Now there’s a handle in the drawer!







Use the handle on the left drawer and turn it. Read the letter inside, then look closely at the right side of the drawer for another slider. Slide it up to unlock the puzzle with the three circles. Rotate the left circle until you see another slider. Slide it over to unlock the cabinet door to the right.







Read the letter and solve the puzzle by sliding everything back and forth and into place. The final switch will release the third circle. Match both circles up around the gaps in the wood and then take the token.








Place the token in the token slot for Maggie the Fortune Teller. Push it in and she’ll start dealing some cards. She points to one of them (for me it was Imprisoned) and the slot opens on the machine, giving you the crank wheel. She writes “HE DECEIVES YOU” on the glass after. Creepy!






Go back to the room you started in after the train. Place the crank wheel next to the iron gate and rotate it to open the gate. Go down the stairs to a whole new room!





Looks like there’s some math problems to solve here. Pull each of the levers to see some numbers in each drawer. I’m going to start with the left one. Notice the arrows, telling you that the equation starts from the bottom. So you get +08 +04 +05 = 17.


The next one is +07 x04 +03 = 31.


And the last one is more difficult. It’s +08 x02 +07 +03 -05 +09 = 30.


This next puzzle is easy. Just slide the sliders to the spots that are lit up. The word “LIBRARY” will light up. Lets go visit the library. But before you go, read the letter in this drawer.





Go to the library. The phone is ringing. Move the piece to the right and then take the cross shaped key from the phonograph. Also, notice the numbers 1795 on the telephone.



Click on the little numbers below to continue to the next page of the walkthrough or click here.

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Help! I lost my third crystal – the one I got from the clock! I had to restart chapter 2x as I cannot get the library phone to ring the second time (after the wax cyl is placed in the phonograph). So, still can’t get that to happen, and can’t do much anything else….except go thou to the ending with the train.
I tried following your steps exactly for the 2d ending (and steps leading to the first ending) but still have these issues? Glitch the the Room or me? Thanks!!!!

Jacqueline Davie

Have been repeatedly trying to understand where you obtained the wax cylinder from in order to complete the ‘phone/recording’ cycle: in your walk through guide (linked above) you jump from having only two items in your inventory, to suddenly being in possession of an orb – which is what I think may be necessary to obtain the wax cylinder (pictures 2 and 3)…if this is correct, please explain whence cometh the orb? Absolutely devoted to this game (I’m in my 70s) and have so far been relieved to have your assistance now and again; can’t work this one out though!

Chris G

My key for the lock in the tree (alternate ending 2), disappeared! I was inside the tree adjusting the lock and when I had it aligned and exited the tree, the key was gone. How do I get it back?


Same here! I closed the game and when I came back the key was gone from my inventory, I don’t know why it happened 🙁


Never mind I figured it out. Go back to the place with the swinging chandelier from alternate ending 1, and the key will be back on the little moving platform where you got it from originally.


I can’t get the lights to go on in the hexagonal space in the second ending. You say to keep in tune with the lazer, what do you mean?? I turn and turn but the lights won’t turn on.


I am just as confused. I cannot get any lights to stay on.


i finished ending 3 already, but i still cant get the sphere

Curtis Wee

Probably already solved it already, but I just thought I’d cover the bases for anyone else checking this out. You can get the Sphere by going through these steps: Going up to the second floor of the library, you will find a book on the table left of the window. Close the book by sliding the side up and then look to the left of the book. You will find a cube there. Take it, go down to the GreenHouse (This is according to the guide here), go to the second room in the green house with the generator. Look… Read more »


I took the key from maggie in the first ending and now i can’t find it again
What should i do?


I need help! I can’t see the symbol of the key in my game, here’s a printscreen:
What should I do? I want to finish this alternative ending.


same problem