‘Perspecto’ Review: Objects May Be More Fun Than They Appear

Perspecto By: Kamil Kucma (Gamezaur)  Ever since Monument Valley came along, I've been on the lookout for new games that play with perspective. There have been a lot of them, though few really hit the mark. There's usually something that just weighs down the whole experience and keeps it from being a truly great game. .hocus felt sluggish and unresponsive to me and I lost interest in it pretty quickly due…

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Minesweeper Genius: Review and Gameplay Video

Minesweeper Genius By: Mother Gaia Studio  There are a few games that just the thought of them can bring me back to my childhood, and I have a very clear memory of playing Minesweeper on my dad's computer in the basement. I didn't pour hours into it like I did and do many other games, but it's a still a classic that's worth borrowing from. Mother Gaia Studio does so in…

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Bloki: Gameplay Video and Impressions

Bloki By: Maksymilian Michalski Im always eager to try new puzzle games, especially when they look so different from anything I've ever played that I'm not entirely sure what's happening in the trailer. Bloki is one such game, and it also has portrait move going for it, so it can be played with one hand. In case you were also confused by the trailer, let me explain how it works. Basically, you're…

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‘G30’ Review: Is This What It’s Like to Lose My Mind?

G30 - A Memory Maze By: Kovalov Ivan  You know that puzzle that crops up sometimes in adventure games, where you have four dials and you need them all to point in the same direction? The problem is, rotating one also rotates another, possibly in the opposite direction. So there's some fiddling involved to correct any over-rotation that happens. These are not my favorite puzzles and if you offered me an…

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ΓÇÿZero/SumΓÇÖ Review: Unskippable Cutscenes + Infrequent Save Points + Meaningless Progression = Zero

Zero/Sum By: Sean Kearney ╬ô├¬ΓîÉ╬ô├▓├╣╬ô├╢├ë The pitch for Sean Kearney's game, Zero/Sum, is that it's a math puzzle game combined with the cheesy storyline of an 80's B-movie, complete with live acting and absurdity. I confess, I wasn't all that excited about the math, but I love a good cheesy movie, and it was hard to pass up on the opportunity to cure cancer with puzzles. It turns out, the game delivers…

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ΓÇÿBOMBARIKAΓÇÖ is Both Poorly Designed and a Buggy Mess (Review)

BOMBARIKA By: Street Lamp Games ╬ô├¬ΓîÉ╬ô├▓├╣╬ô├╢├ë BOMBARIKA is the first iOS game from Street Lamp Games, and it's listed as having in-app purchases (IAPs) despite being a paid app, but I liked the diorama look of it and I was curious, so I took a gamble for $0.99. Unfortunately, an interesting idea is drowned out by poor design choices and rage-inducing bugs. On top of that, it seems like a free-to-play game…

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‘Tiny Bubbles’ Review: Even More Satisfying Than Popping Bubble Wrap

Tiny BubblesΓò¼├┤Γö£├▒Γö£Γöé By: Pine Street Codeworks LLC I'll be honest with you here. It's been hard to get excited about new iOS games lately, especially my favorite genre -- puzzles. After such a strong 2017, the truly great games have only been trickling in for 2018. It's why I keep finding myself going back to Six Match after I complete my Dissembler dailies. So when I saw Pine Street Codeworks' Tiny Bubbles,…

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ΓÇÿsupertypeΓÇÖ Review: Which Way Does a ΓÇÿCΓÇÖ Roll?

supertype By: Philipp Stollenmayer (Kamibox) ╬ô├¬ΓîÉ╬ô├▓├╣╬ô├╢├ë I had been looking forward to Philipp Stollenmayer's supertype ever since I saw the first gameplay trailer for it. However, I was a bit worried it would make me angry, like so many of his games do. I loved the idea of using letters as physical objects with shape and weight to them, but was worried my brain wouldn't be able to come up with the…

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