Meteorfall: Krumit's Tale By: Slothwerks / Eric Farraro I didn't grow up playing Magic the Gathering and its ilk, so I never really developed that skill of finding synergy between cards and constructing a powerful deck. But there's been a surge of deck-building roguelikes in recent years in the digital space and they're such a great fit for touchscreen devices, that I can't help myself but try them all out. Slothwerks' Meteorfall:…
Meteorfall: Krumit's Tale By: Slothwerks / Eric Farraro (UPDATE: The giveaway has now ended and the winners have been sent their codes. Thanks to everyone who participated!) I wrote about Slothwerks' card-based dungeon crawler, Meteorfall: Krumit's Tale, a month ago when I first started playing the beta version, and had a lot of positive things to say. Since then, I've spent quite some time with it, though I'm still honing my skills.…
PUSS! By: Ivan Zasiadvovk / teamCOIL djdjdjjdd Walkthrough: World 1, Cerberus Boss Battle: For this boss, you need to avoid his attacks while collecting the POW power-ups. Once your POW meter fills up, you get a few seconds to tap the screen wildly and damage him before another round of dodging. Just keep doing this until his health meter runs out. Innerworld, The Priestess Boss Battle: For this boss, you need to…
PUSS! By: Ivan Zasiadvovk / teamCOIL Somehow I never heard of teamCOIL's PUSS! before, and I was still scratching my head when I read the announcement they sent me about its upcoming mobile launch. But it's hard to ignore the sheer absurdity of the screenshots and trailer, so I didn't waste much time before booting it up. I've never done drugs, but the developer is clearly going for an acid trip aesthetic…
Meteorfall: Krumit's Tale By: Slothwerks / Eric Farraro I know I say this a lot and some of you may be sick of hearing it, but Slothwerks' Meteorfall: Journeys is still one of my favorite games and one I return to every day. So you can imagine I was excited about a spiritual sequel that takes place in the same universe and features the same heroes. I was disappointed that Meteorfall: Krumit's…
Slay the Spire By: MegaCrit / Humble Bundle One of the genres I've really gotten into in the last few years is the card-based roguelike. If designed well, they can be the perfect fit for iOS, since they focus on strategy rather than reflexes and therefore should be playable just about anywhere. Slothwerks' Meteorfall is a superb mobile-centric version that I still play every day. So it was hard to ignore all…
Twinfold By: Kenny Sun I'm a big fan of swipe-based roguelikes and high-score chasers that feel perfectly designed to play on an iPhone. It's amazing how innovative mobile developers can get using swipes as the primary input from a player. I don't know if Threes! was the first game to have the whole board shift with each swipe, all pieces moving in the same direction. But since then, many developers have incorporated…
Twinfold By: Kenny Sun Twinfold is the latest game by Kenny Sun, and it's inspired by the likes of Threes! and Imbroglio. It's a high-score chaser, where you swipe to move your piece and all other pieces on the board at once. The idea is to merge number pieces so they combine into one bigger number, then eat the numbers to earn experience. It's not an easy game, and there's a lot…