‘Donut County’ Review: Life as a Hole is Pretty Sweet

Donut County By: Annapurna Interactive (Ben Esposito) I didn't really know what to expect from Donut County when I first heard it announced, but being published by Annapurna Interactive was already a good sign for me. They've published such games as the masterpiece, Gorogoa, the iOS port of Flower, and short but sweet Florence. I knew anything from them would at the very least be unique. Combine that with the odd premise…

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‘Golf Club: Wasteland’ Review – I Can’t Believe I’m This Engrossed in a Golf Game

Golf Club: Wasteland By: Demagog Studio I usually ignore golf in almost every form. I don't understand folks who enjoy watching others play golf, but I do like playing miniature golf myself, even if I'm not all that good at it. When it comes to video games, I've tried a bunch of them and none have really stuck for me. Even the gorgeous Wonderputt just felt awkward to me. So I didn't…

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‘Ultra Sharp’ Review: Ultra Greedy

Ultra Sharp By: 1Button SARL  I wasn't really planning to write a review for 1Button's Super Sharp Sequel, Ultra Sharp. I was going to work on a walkthrough, but as a free game with ads, I didn't see any reason to write a proper review when people could just download it and try it for themselves. Like its predecessor, the game is a physics-based puzzler where you need to slice through…

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‘Zero/Sum’ Review: Unskippable Cutscenes + Infrequent Save Points + Meaningless Progression = Zero

Zero/Sum By: Sean Kearney  The pitch for Sean Kearney's game, Zero/Sum, is that it's a math puzzle game combined with the cheesy storyline of an 80's B-movie, complete with live acting and absurdity. I confess, I wasn't all that excited about the math, but I love a good cheesy movie, and it was hard to pass up on the opportunity to cure cancer with puzzles. It turns out, the game delivers…

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‘Riddlord: The Consequence’ First Impressions

Riddlord: The Consequence By: Amrita Studio I'm just as excited as any puzzle fan to hear of a new game in the style of Fireproof's The Room series. So when I got my hands on Amrita Studio's Riddlord: The Consequence, I couldn't wait to dig in. Things started off great. At first, it seems like it will be just as enjoyable as its inspiration. (NOTE: This article will spoil some puzzles, as…

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‘follow.trail’ Review: Forge Your Own Path in This Unique Puzzler

follow.trail By: Grzegorz Pykacz Over the last few years, puzzle games have become one of my favorite genres to play on my iPhone. There's no shortage of truly wonderful puzzlers on iOS, and they're usually a great fit for the platform. But with so many releasing every day, it's easy to become skeptical whether any individual game will offer anything truly new or unique and feel worthy of my time. How many…

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‘Resynth’ Review

Resynth By: Polyphonic LP Pty Ltd Over the last few years, I've become a big fan of Sokoban puzzles, such as Go to Gold and A Good Snowman is Hard to Build. They involve pushing items around a board to their goals and are usually tricky but relaxing, harder on my brain than on my reflexes. They also involve a certain amount of trial and error, but can't really be brute forced.…

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‘FRAMED 2’ Review: A Proper Prequel

FRAMED 2 By: Loveshack Once in a while, a truly rare and unique game comes along that's not just a perfect fit for touchscreens, but makes you wonder why it hasn't been done before because it just seems simultaneously ingenious and obvious. Loveshack's 2014 puzzler, FRAMED, is one of those games. It had you swapping panels of a comic strip in order to change the outcome. It's definitely one of the most…

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