Tag Archives: reviews

‘Zero/Sum’ Review: Unskippable Cutscenes + Infrequent Save Points + Meaningless Progression = Zero

Zero/Sum By: Sean Kearney  The pitch for Sean Kearney's game, Zero/Sum, is that it's a math puzzle game combined with the cheesy storyline of an 80's B-movie, complete with live acting and absurdity. I confess, I wasn't all that excited about the math, but I love a good cheesy movie, and it was hard to pass up on the opportunity to cure cancer with puzzles. It turns out, the game delivers on its B-movie promises, complete with terrorists, sarcastic doctors, even a ghost! Unfortunately, it feels Read more [...]

‘Riddlord: The Consequence’ First Impressions

Riddlord: The Consequence By: Amrita Studio I'm just as excited as any puzzle fan to hear of a new game in the style of Fireproof's The Room series. So when I got my hands on Amrita Studio's Riddlord: The Consequence, I couldn't wait to dig in. Things started off great. At first, it seems like it will be just as enjoyable as its inspiration. (NOTE: This article will spoil some puzzles, as it's the only way I can talk about this game right now.) There's a table with a few things on it. A knife Read more [...]

‘follow.trail’ Review: Forge Your Own Path in This Unique Puzzler

follow.trail By: Grzegorz Pykacz Over the last few years, puzzle games have become one of my favorite genres to play on my iPhone. There's no shortage of truly wonderful puzzlers on iOS, and they're usually a great fit for the platform. But with so many releasing every day, it's easy to become skeptical whether any individual game will offer anything truly new or unique and feel worthy of my time. How many Sokoban or path-drawing games can you play before they get old and feel like you've done Read more [...]

‘Resynth’ Review

Resynth By: Polyphonic LP Pty Ltd Over the last few years, I've become a big fan of Sokoban puzzles, such as Go to Gold and A Good Snowman is Hard to Build. They involve pushing items around a board to their goals and are usually tricky but relaxing, harder on my brain than on my reflexes. They also involve a certain amount of trial and error, but can't really be brute forced. You usually make mistakes, then figure out where you went wrong and fix them. While I didn't know that much about Polyphonic Read more [...]

‘FRAMED 2’ Review: A Proper Prequel

FRAMED 2 By: Loveshack Once in a while, a truly rare and unique game comes along that's not just a perfect fit for touchscreens, but makes you wonder why it hasn't been done before because it just seems simultaneously ingenious and obvious. Loveshack's 2014 puzzler, FRAMED, is one of those games. It had you swapping panels of a comic strip in order to change the outcome. It's definitely one of the most unique games I've ever played, and the mechanic works really well, making for some interesting Read more [...]