‘Where Shadows Slumber’ Review: One Lantern to Rule Them All

Where Shadows Slumber By: Game Revenant I confess that I hadn't previously played through the demo of Where Shadows Slumber that was available for the last year or two. Had I done so, I might have been prepared for the brutally violent story present in the release version of the game. On its surface, Where Shadows Slumber can be described as Monument Valley (MV) with shadows, but just a little bit into…

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‘Returner Zhero’ Review: From Hero to Zhero

Returner Zhero By: Fantastic, yes Less than a year ago, Fantastic, yes' Returner 77 graced our touchscreen devices with some of the most impressive graphics I've seen on iOS. The easiest way to describe it was as The Room in space. It took place on an alien spacecraft where everything is made out of crystal. That means light glints off the myriad surfaces, creating an almost magical effect. And that's besides the…

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‘Donut County’ Review: Life as a Hole is Pretty Sweet

Donut County By: Annapurna Interactive (Ben Esposito) I didn't really know what to expect from Donut County when I first heard it announced, but being published by Annapurna Interactive was already a good sign for me. They've published such games as the masterpiece, Gorogoa, the iOS port of Flower, and short but sweet Florence. I knew anything from them would at the very least be unique. Combine that with the odd premise…

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‘Golf Club: Wasteland’ Review – I Can’t Believe I’m This Engrossed in a Golf Game

Golf Club: Wasteland By: Demagog Studio I usually ignore golf in almost every form. I don't understand folks who enjoy watching others play golf, but I do like playing miniature golf myself, even if I'm not all that good at it. When it comes to video games, I've tried a bunch of them and none have really stuck for me. Even the gorgeous Wonderputt just felt awkward to me. So I didn't…

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‘Ultra Sharp’ Review: Ultra Greedy

Ultra Sharp By: 1Button SARL  I wasn't really planning to write a review for 1Button's Super Sharp Sequel, Ultra Sharp. I was going to work on a walkthrough, but as a free game with ads, I didn't see any reason to write a proper review when people could just download it and try it for themselves. Like its predecessor, the game is a physics-based puzzler where you need to slice through…

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‘Zero/Sum’ Review: Unskippable Cutscenes + Infrequent Save Points + Meaningless Progression = Zero

Zero/Sum By: Sean Kearney  The pitch for Sean Kearney's game, Zero/Sum, is that it's a math puzzle game combined with the cheesy storyline of an 80's B-movie, complete with live acting and absurdity. I confess, I wasn't all that excited about the math, but I love a good cheesy movie, and it was hard to pass up on the opportunity to cure cancer with puzzles. It turns out, the game delivers…

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‘Riddlord: The Consequence’ First Impressions

Riddlord: The Consequence By: Amrita Studio I'm just as excited as any puzzle fan to hear of a new game in the style of Fireproof's The Room series. So when I got my hands on Amrita Studio's Riddlord: The Consequence, I couldn't wait to dig in. Things started off great. At first, it seems like it will be just as enjoyable as its inspiration. (NOTE: This article will spoil some puzzles, as…

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‘follow.trail’ Review: Forge Your Own Path in This Unique Puzzler

follow.trail By: Grzegorz Pykacz Over the last few years, puzzle games have become one of my favorite genres to play on my iPhone. There's no shortage of truly wonderful puzzlers on iOS, and they're usually a great fit for the platform. But with so many releasing every day, it's easy to become skeptical whether any individual game will offer anything truly new or unique and feel worthy of my time. How many…

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