Adventure Escape: Time Library: Walkthrough

Chapter 3: A Ship of Gold:

1. Pick up the lump of iron and the cannon wheel. Then notice the three numbers on the wall, 457. Enter those numbers into the chest and get the magnifying glass.

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You can also watch my video walkthrough for chapters 1 – 3 here:

2. Place the cannon wheel on the cannon. Then, place the lump of iron on the floor near the little crack. Use the magnifying glass on the cannon’s fuse and it will roll over the iron, creating a makeshift crowbar. Move the cannon off the crowbar and pick it up.

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3. Use the crowbar to open the trap door and go down.

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4. Use the crowbar to smash the barrel to the left and pick up the bird seeds. Feed them to the bird and he’ll say some numbers out loud: 4, 3, 1, 8.

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5. Enter those numbers on the wall. The bird will say, “Get me the bottle above the 2-year-old rum!” A picture will slide to the side, revealing a pyramid puzzle. You need to keep moving the pieces until you get the pyramid re-formed on the third pole, the one with the star under it. You then get a clue that says “Sun Ocean Grass.”

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6. Tap on the three discs to the left and change the colors to red, blue and green for Sun, Ocean, Grass. Go through the door.

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7. Pick up the magnet. Then use the crowbar to open up the floorboard and get a rum bottle.

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8. Use the magnet to get the magnetic key from the air vent.

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9. Use the magnetic key to open the lock on the barrel and get another bottle of rum.

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10. Notice the clue near the upper right corner of the wall. This is for the chest. The answer is 2569 because those crosses are colored. Enter the numbers and get the third rum bottle.

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11. Place the rum bottles with the others on the shelves and solve the numbers puzzle. They all need to add up to 100. It should look like this:

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12. Take the rum bottle and give it to the parrot. Then take the parrot key from him and use it to open the locked door in the bottles room. Go through.

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13. Pick up the hook from the table and attack it to the stick on the floor. Then use the stick with a hook to reach the hook on the ceiling. It will reveal some clocks. Look at the clue that says:
“Waxing Gibbous
Full Moon
Waning Gibbous
Waning Crescent”

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14. Time to unlock the box on the table. You need three numbers and it seems the clocks are the clue. Look at each shelf. The first clock is always on 12, or 0. For the first row, the second clock is on 1 and the third clock is on 2. Add those together and you get 1 + 2 = 3. The next row is 3 + 6 = 9. The last row is trickier because it’s 10 + 8 = 18. Then you subtract 12 to get 6. So the answer is 396. Open the box and read the clue inside.

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15. Now, use the clue from before with the four moon cycles and the clue you just found to solve the wheel puzzle. Then get the Time Crystal and complete the chapter!

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Click on the little numbers below to continue to the Chapter 4 walkthrough.

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31 thoughts on “Adventure Escape: Time Library: Walkthrough

    1. Fufu

      Thanks for making this walkthrough. Some puzzles I just couldn’t figure out what to do but thanks to you I got hints n figured them out

      Reply
  1. Barbara

    Hi — Had gotten this far in the game myself.

    Was hoping for a walkthrough of the temple and the solution to the white squares/red squares puzzle.

    Thank you.

    Reply
      1. Liz

        i do not quite understand how you get 976 from that, it does not make any sense. Do you mind explaining please?

        Reply
    1. Andy

      Hi that’s me too, I feel certain I am correct but can’t figure it out. Requires and v white, keep thinking its for the four digit code

      Reply
  2. ozigis muniratu

    It’s really interesting… this is the kind of game we need to play…not only an interesting story line but also something to crack our brains over..keep up the good work,will be expecting more.

    Reply
        1. Amber

          I had a lot of fun, but I agree that several of fhe puzzle’s made no sense. I love when I can’t figure out a puzzle and I look up the answer and feel stupid for not thinking of the answer myself. This game just left me confused. Still enjoyable though.

          Reply
  3. Shiska

    Really appreciate the walk through! I think you over complicated the clock puzzle in chapter 3–if you read across, just pick out the next number in the sequence. So for the first clock, it went forward one hour, then two, so next is three. Second row it’s quarter hours (3, 6, 9) and third clock it’s back 10 minutes, then 20, then 30 (to the 6).

    Reply
  4. Rafhasantii

    I cannot build ladder even if I’ve already got plank, twine, and 4 wooden sticks.
    I used hammer but it build nothing.
    Please help…
    I stuck on this level “Behind Bars”

    Reply
    1. Jaclyn

      I have the same problem. I’ve restarted the level several times thinking I missed something or did something wrong, but I did everything exactly right. I have all the supplies on the workbench, but can’t build the ladder. Help!

      Reply
  5. Gia

    Thank you . I appreciate that the sundial challenge was explained. I did not just want the answer so the process was well recieved.

    Reply

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